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Is it impossible to add the blood TextureSets as a COBJ?


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I'm new to CK modding, just trying to learn and currently creating a raider settlement and thought some blood would look good. When you place it in the CK it's as an arrow, and whatever objects are in its path gets covered by blood. AFAIK there is no animation associated with this, not sure how it works tbh. Was looking at other mods which implement FX options such as Fire, but i can't wrap my head around it all. The FX .nifs ive looked at are too advanced for me currently. I then wonder why noone (AFAIK) has done this yet.

 

I could make material swaps and or create flat floor/wall tiles covered in blood, but it wouldn't look anywhere near as good as the disciples base for example.

Any pointers or ideas?

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Well, if you add the blood to the textures of the floor/walls, make sure you edit the specular map to make the blood shine more, that should fix the unreal look of it...

 

I have no idea about the buildability of thise overlays though...

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Well, if you add the blood to the textures of the floor/walls, make sure you edit the specular map to make the blood shine more, that should fix the unreal look of it...

 

I have no idea about the buildability of thise overlays though...

 

Adding blood as floor/wall objects was remarkably simple actually. I've done that and they look great.

 

The problem is, i'd like to add blood to random bits of furniture. I'd have to make a static for every piece of furniture, then re-texture every single one (including the spec map). I think there's a much easier solution by manipulating these decals. The mechanics to add blood splatters to absolutely anything via these objects exist. Therefore, in theory it should be recreated

 

It would seem impossible without the help of scripting, so i'm currently looking through the scripts to see what i can find.

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