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immersive clutter


Aimekat

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i've found alot of mods that increase the price of clutter so you can sell it, great, but i've had this idea for a long time to actually put practical value to everything too.

 

think about it. painting with all those paint supplies; making clothing from cloth and shears, crafting armor and weapons from ore, pelts and varias smithing tools, crafting jewlery from gems and calipers, gardening with gardening tools and food/alchemic flora, baking and cooking with bowls, utensils, flour and other food, etc... you get the point right?

 

very few of those things have been implemented by any mod i've seen. craftybits sounds allright, but is more specificaly for making armor and weapons. there's quite a few of those too. it would probably be a pretty big undertaking, but i believe immersion modders would really appriciate functional clutter.

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This sounds like an absolutely brilliant idea! However, I don't have the skills to contribute in any way. I mean, unless you need those paintbrushes or gardening tools retextured. Or, like, if you need dialogue written for them. In which case, by all means, sign me up!
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This sounds like an absolutely brilliant idea! However, I don't have the skills to contribute in any way. I mean, unless you need those paintbrushes or gardening tools retextured. Or, like, if you need dialogue written for them. In which case, by all means, sign me up!

 

TALKING PAINT BRUSHES!!!

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You mean like skills and or classes. that kinda thing?

 

honestly i wasn't thinking it had to be that deep, just practical. -but- now that you mention it, having some new skills to compliment these new abilities would open it up to even greater potential, the type of art that could be painted based on a new 'artisan' skill, the class of clothes based on a 'tailor' skill, weapons and armor using batter materials based on 'smithing' and potentially could also influence unique traits that could be applied to them to further .... well, i'm getting off subject here really, there's already some weapon and armor smithing mods available and i wouldn't want to undermine them, though in retrospect, getting them to work on the project would be jazzy... for jewelery you should be able to use any jewels you want at any time, but maybe the 'crafting' skill could limit the type (you can't make rings till journeyman level, for instance) and also could improve the type of enchantments you could imbue them with, 'cooking' could cover all cooking and baking (flour and alot of types of meats and vegetables and fruits that don't do much but make stamina potions, they might also be considered clutter and cooking and baking could give you a reason to rejoice that you found some rare fruit)....

 

that sounds like an awesome thing and would be -great- if someone could do this, but it also sounds like it may be too much to ask, and just the basic functionality of everything would be great too.

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Its not a bad idea, just... big

 

heh, if it was easy i would have done it myself and uploaded it. :sweat: but yeah, as the subtitle suggests, it's a big request. though i do believe that immersion modders would be absolutely delighted to have it.

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Sorry to say, but skills are hard coded into the game, you can't add or remove any of the skills in Oblivion. Sorry mate but having them as skills would not work, can't do that bud!
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Sorry to say, but skills are hard coded into the game, you can't add or remove any of the skills in Oblivion. Sorry mate but having them as skills would not work, can't do that bud!

 

that's ok. it was a nice thought. how about the oringal idea of just adding basic functionality to these items without all the fancy skill based diversification?

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