taxman25 Posted April 26, 2018 Share Posted April 26, 2018 Not all of my mods installed in Nexus mod Manager are showing up in game? Also a few of the mods like Commonwealth Pizza, Rad-Ban Eyeware Inc & Rings of Krwada say that they won't work because they need other files installed. However according the the Nexus their are no other required files for these mods. (unless I am missing something.) I do have some mods downloaded in the mod menu and some from the manger. (I'm not sure if that makes a difference.) I did this because my character was showing up bald unless I did. I'm fairly new to the nexus. Thanks for any help. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted April 26, 2018 Share Posted April 26, 2018 rad-ban requires AWKCR to functionthe other mods don't seem to require any other mods to workare you certain you've downloaded and installed the mods properly?are you also sure they don't show up in game? because some of these require crafting , and you need to make sure you are looking at the correct category using the correct workbench Link to comment Share on other sites More sharing options...
ZeroAndOne Posted April 26, 2018 Share Posted April 26, 2018 I would learn how to make a backup install of the game via Steam. It's inside the Steam menu in the top left, back up & restore games. When you first start doing this it's going to be terrible. To be able to build a really good version of whatever game takes starting over from scratch a few times & noticing what you wanted in the game that wasn't provided already. A good way to do that is to play the vanilla game & write down anything you notice as you play. Take that & organize it into similar things, along with trying to find a mod to do that. Then just install it in the order you want to load it in, real easy, but requires organization. Also you could learn a bunch if you found a guide to a ultimate load order, or a load order another player or group of players made. Learn a lot that way. There are Pinned topics in these forums @ the top of the list. https://forums.nexusmods.com/index.php?/topic/3886575-fallout-4-beginners-guide/ https://forums.nexusmods.com/index.php?/topic/3468450-link-to-nexus-wiki-how-to-use-nmm-for-fo4-mods/ https://forums.nexusmods.com/index.php?/topic/3767665-ten-rules-to-get-a-mod-setup-with-a-lot-of-workshop-crafting-mods-to-work/ Though we don't have to worry about Keywords anymore, we can have 70,000 or so I forget, a huge amount. I would suggest watching YouTube videos on the subject as well, because it's been 28 months or more since this game came out, lot of stuff happened, lot of stuff changed. In the end if you want you can take 600 mods an merge it to fit inside the 254 limit or another way is using ESL to do that. Just depends on what you needed to make FO4 a fun game. Talk to people. Have fun. Make friends. It's great. Good Luck. :-D Link to comment Share on other sites More sharing options...
taxman25 Posted April 26, 2018 Author Share Posted April 26, 2018 (edited) Commonwealth Pizza and Rings of Krwada both are greyed out in the load order menu. When I click on them it said they weren't active due to missing files. I saw you're saying about keywords. Would the fact that I have The Master Plan and all of it's plugins installed affect anything. (Ie Atom's Greatness, Bob's Iguana Diner, Red Rocket Reborn, Port Royal etc.) Some of the mods that don't appear in game are things like Have a beer animated drinking, Nuka Cola Refrigerated Display case, Crimson Rider Accessories. (I have checked the workshop menu, chemistry station and cooking station for builds on these and can't find them.) When I take a drink nothing happens. I also have some quest mods that I haven't downloaded before such as Maxwell's World And Fusion City. Thanks again for the help. Edited April 26, 2018 by taxman25 Link to comment Share on other sites More sharing options...
WastelandAssassin Posted April 26, 2018 Share Posted April 26, 2018 I've never used the load order menu , so I'm not sure how to get these mods to work with Nexus modsbut you should make sure you launch the game through your mod manageras for Bethesda.net mods (or CC content) , check online for a tutorial on how to use these with your mod manager (maybe it requires manual editing of your load order , or something like that , I'm sure you can find a proper answer online) Link to comment Share on other sites More sharing options...
taxman25 Posted April 26, 2018 Author Share Posted April 26, 2018 I forgot to ask what does it mean if the bar just above login is red? Link to comment Share on other sites More sharing options...
ZeroAndOne Posted April 26, 2018 Share Posted April 26, 2018 Well, only one way to find out. Get xEdit (Fo4Edit in this case) load the whole load order up, and see what it's doing, or manually open the tree in order to view what is actually happening. I don't know, but I will stick around & think about the issue while reading what was written. I can't make any promises that I'll have any idea on what to do beyond what we already said though. I know I'm not playing any game & it's been a few weeks. I'm currently at a point of 272 mods that were merged down to fit into 33 currently for another attempt to build a 600+ mod version of FO4 that gathered the various content that was required to make FO4 fun for me. Heck I haven't even gone beyond the first few quests yet. I have a small generic build of SSE to play though, however there are not as many mods for SSE as Oldrim (original skyrim) it was more fun to play that one. Then as those were being put together I played a bunch of really weird small games based around Ai & space like Event 0, Long Journey Home, Adrift, ect. You know, really weird games I don't usually play. I have to pee pee! LOL Link to comment Share on other sites More sharing options...
ZeroAndOne Posted April 26, 2018 Share Posted April 26, 2018 Animated chems only works if it loads after the other mods which are editing chems. To combine them both requires a override which uses both mods as a master, then the override loads at the end. So like if I wanted to drink a beer watch the character drink the bottle & receive a empty bottle afterwards, then I would have to get those two mods, install them, then load it up with xEdit, create a override of the chem, combine the entries of the two mods into the final, because the entry at the furthest right wins, everything before that is ignored, why the animation isn't playing on your chems, because of EULA you are stuck learning how to make it yourself or making friends with players that do that, because it can be privately shared. I don't have a copy right now because I remake it as needed, for example if I decided to install Wasteland Imports to the already large amount of chem based mods which all override each other & only ever all work together if it's manually set up to do that via a override file at the end I created to combine parts of the separate mods. That's actually the most fun, when you can edit your mods to make them do as you want them to do. You know, custom work, not that hard to learn how to do, but it takes time. It's part of building the game if you ask me, because so many things require to be repaired in this way. I don't know what a log-in means, login to what? Link to comment Share on other sites More sharing options...
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