greyday01 Posted May 2, 2018 Share Posted May 2, 2018 I've got a short run once quest where the last stage is to enter a cell through a previously locked door.Is there any event that fires when a cell is entered?Does onActivate fire when a load door is activated? Does it fire if it is locked and you can't use it?Could you use onLockStateChange on the door? Link to comment Share on other sites More sharing options...
Deleted38846565User Posted May 2, 2018 Share Posted May 2, 2018 You could have a triggerbox inside the cell, and make a script that uses OnTriggerEnter. Link to comment Share on other sites More sharing options...
greyday01 Posted May 2, 2018 Author Share Posted May 2, 2018 Yes. I decided to go that way with a triggerbox. It seems easier. Link to comment Share on other sites More sharing options...
Evangela Posted May 2, 2018 Share Posted May 2, 2018 (edited) I've got a short run once quest where the last stage is to enter a cell through a previously locked door.Is there any event that fires when a cell is entered?Does onActivate fire when a load door is activated? Does it fire if it is locked and you can't use it?Could you use onLockStateChange on the door? 1. Depends on the door. Load doors without actual doors, it shouldn't activate because there is nothing to open.2. No.3. Yes. You can also use OnOpen or OnClose. If you need to be more specific, like checking for open/closed states, you can use GetOpenState() to return a door's current state. https://www.creationkit.com/index.php?title=GetOpenState_-_ObjectReference Edited May 3, 2018 by Rasikko Link to comment Share on other sites More sharing options...
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