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[LE] Detecting when player enters a particular interior cell


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I've got a short run once quest where the last stage is to enter a cell through a previously locked door.

Is there any event that fires when a cell is entered?

Does onActivate fire when a load door is activated? Does it fire if it is locked and you can't use it?

Could you use onLockStateChange on the door?

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I've got a short run once quest where the last stage is to enter a cell through a previously locked door.

Is there any event that fires when a cell is entered?

Does onActivate fire when a load door is activated? Does it fire if it is locked and you can't use it?

Could you use onLockStateChange on the door?

 

1. Depends on the door. Load doors without actual doors, it shouldn't activate because there is nothing to open.

2. No.

3. Yes.

 

You can also use OnOpen or OnClose.

 

If you need to be more specific, like checking for open/closed states, you can use GetOpenState() to return a door's current state. https://www.creationkit.com/index.php?title=GetOpenState_-_ObjectReference

Edited by Rasikko
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