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Armour not appearing correctly ingame.


rikkurikku

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Without knowing how you made it, I have no idea what you did wrong. What did you do, exactly?

 

Is the tail properly parented to the armature, and are the vertices properly weighted to the armature bones?

Are the shader flags set properly?

 

Note that there is no tail in the human armature for Fallout New Vegas. You can make a tail, but if you weight it to the pelvis then it will just stick out behind you. If you want it to move at all independently of the pelvis, about the best you can do is to weight it slightly to the leg bones, though that might be tricky to set up. Even then, it won't move like a real tail, unless you create a new human skeleton that includes a tail and then make new animations for pretty much everything that a human can do.

Edited by madmongo
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I attached the tail to the pelvis bone, but now nothing shows up at all.

 

https://imgur.com/a/ofkWBmF

 

 

Alright so I made an armour for an NPC to wear which has a tail on the back, however the tail doesn't show up.

 

https://imgur.com/a/a7F29o1

 

And I don't know why, can anybody help me?

 

EDIT: Fixed it, had the wrong export settings, thank you for the help.

Edited by rikkurikku
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There is a skeleton available on the Nexus for humans that has a tail.

 

Did you import the .nif into blender, properly align the tail, parent the tail to the armature, bone weight it then export it?

 

Did you set the shader flags correctly in NifSkope?

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