neoedmund Posted May 7, 2018 Share Posted May 7, 2018 Hi, I'm writting some mod, there are `log() in .uc unrealscripts. But the logs seems not outputed. I tried to change log related entries in .ini files, but not work. I also tried some launch param to use "uncooked" things which I found on the net, but Xcom2 client stucks 10 minutes without response, I have to close it. Is there any reliable methods to enable logs printed from unrealscript? Link to comment Share on other sites More sharing options...
Dragon32 Posted May 7, 2018 Share Posted May 7, 2018 No idea I'm afraid, hopefully someone who does do will post I take it you've seen this? https://www.reddit.com/r/xcom2mods/wiki/index It's about the only XCOM 2 modding resource I know of Link to comment Share on other sites More sharing options...
kagato1980 Posted November 7, 2021 Share Posted November 7, 2021 `log("test") will be outputted as ScriptLog: test in the window that opens when executing "<path>\Launcher\ModLauncherWPF.exe" -noRedScreens -review -allowconsole -log". Just ctrl+a in the opened window, copy paste the log at any time to a texteditor and search for 'scriptlog'. Link to comment Share on other sites More sharing options...
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