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How to enable log file in XCom2 modding?


neoedmund

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Hi, I'm writting some mod, there are `log() in .uc unrealscripts. But the logs seems not outputed.

I tried to change log related entries in .ini files, but not work.

I also tried some launch param to use "uncooked" things which I found on the net, but Xcom2 client stucks 10 minutes without response, I have to close it.

Is there any reliable methods to enable logs printed from unrealscript?

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  • 3 years later...

`log("test") will be outputted as ScriptLog: test in the window that opens when executing "<path>\Launcher\ModLauncherWPF.exe" -noRedScreens -review -allowconsole -log".

 

Just ctrl+a in the opened window, copy paste the log at any time to a texteditor and search for 'scriptlog'.

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