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UVW Map correction after skinning


JaydoDre

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Is there any way to modify the UVW Map of a mesh AFTER the skinning is done (this relates to Skyrim)?

 

I suspect no. I tried squeezing a UVW map modifier in between the editable poly and the skin, but in the game my mesh was full of holes, but maybe someone has an idea?

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I think I might have figured it out. Deleting the dismemberment modifier and adding the uv modifier above the skin but below Dismemberment modifier worked I think. Of course you still have to do it separately for the _0 and the _1.nif version.
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I think I might have figured it out. Deleting the dismemberment modifier and adding the uv modifier above the skin but below Dismemberment modifier worked I think. Of course you still have to do it separately for the _0 and the _1.nif version.

if you do it separately, and depending on what you are actually doing in the UV you may invalidate the morph, if you are making any breaks or welds you may very well modify the vert index.

 

because they are morphs.. you can probably just copy the unwrap uvw from on mesh to another.

Edited by Ghogiel
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