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Car replacer?


daneocallaghan

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This already might exist without my knowledge, but I would love to see a mod that replaces the vanilla cars with cars from real life, just to have a more earth-like experience (yes I know it's not immersive but that's not the point)

I've already found free models online, I'm wondering how hard it would be for me or someone perhaps more skilled to replace all of the vanilla cars with the new ones (I know that would be a lot of work but I'm willing)

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You could... Once the model is ready for use in FO4 it's easy enough to name them like the vanilla models and put them in the right folder in your data folder... But the main work would probably be to create the textures possibly having to UV map the models first and then turn them to nifs, fix collision etc... Basically, make the models ready for use... There are tutorials, depending on what program you would be using to ready the models, but it IS quite a bit of work... Definitely if you're doing it for the first time...

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You could... Once the model is ready for use in FO4 it's easy enough to name them like the vanilla models and put them in the right folder in your data folder... But the main work would probably be to create the textures possibly having to UV map the models first and then turn them to nifs, fix collision etc... Basically, make the models ready for use... There are tutorials, depending on what program you would be using to ready the models, but it IS quite a bit of work... Definitely if you're doing it for the first time...

Thanks, I'm pretty new to all of this, but I'm an artist and a geek and I feel like that combination will help motovate me to follow through with this. My long term goal is to make the fallout 4 world more like our world with a series of mods to replace cars, replace terminals with computers, and replace some weapons and armor

Edited by daneocallaghan
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Watch out, if you replace the meshes of static cars (there are movable ones, so-called Movable Statics (MSTT) and regular Statics (STAT)) you will kill performance by breaking the optimizations FO4 uses. Read more in this thread.

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