RitchieTheMerc Posted May 3, 2012 Share Posted May 3, 2012 Hey guys, I'm working on a mod called Dovahkiin's Island, a mod in that allows the player to travel to a newly found Cyrodiilic island, in the middle of no-where. There are currently heavy defences on the island, and the player will have to eliminate the current owner(s) of the island in order to claim it as his/her own. This will be implemented into a quest. I started this mod a few days ago, and it's coming along quite nicely, but I have run out of ideas on what to actually PUT on this large island. I have seriously run out ideas. I've posted a few pictures below so that you guys can get a clearer view of the island. Here's the link to the screenies - http://steamcommunity.com/id/ritchiegrainger/screenshots/ (Ignore the ones of the bathroom suite, that's part of the mansion on the island XD) Please post your ideas and suggestions! Link to comment Share on other sites More sharing options...
killerrj8 Posted May 3, 2012 Share Posted May 3, 2012 Ehm a store house, Clutter, a little farm right next to the house. Link to comment Share on other sites More sharing options...
ghosu Posted May 3, 2012 Share Posted May 3, 2012 (edited) A landing stage on the backside for small (fisher) boats, stable for cows with a fence around it, more vegetation, a little hill (maybe with tombs), a small field for food supply and a windmill, a three-headed-monkey, a forge, a beach with a wrecked ship or sea shore that mounts into a cave that is below the island and leads to the basement, a higher building as lookout or lighthouse, defence towers placed around the island connected with pendant bridges to the main gate - could even connect to a bigger building placed on single big stones/landscapes next to the island...like this: http://scr.templates.com/screenshots/illustrations/illustration-picturing-a-mysterious-castle-and-an-old-mill-on-the-islands-connected-by-the-pendant-bridge.1800.1891.jpg Edited May 3, 2012 by ghosu Link to comment Share on other sites More sharing options...
VileTouch Posted May 3, 2012 Share Posted May 3, 2012 sharks.... no, seriously... any house needs plenty of storage space, all the crafting and enchanting facilities, posibility for npc sandboxing, teleporting to all useful sites, no cheats (please),easy access to your realm, all kinds of merchants (not so much for buying but for selling) scripted storage (books, ingredients,etc) display cases/armor stands, garden,mine etc. for what i see in the screenshots, the interiors need to be less claustrophobic...add windows, plenty of them. hopefully ones you can look outside from that's all i can think of as "needed" comodities Link to comment Share on other sites More sharing options...
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