mikeeee1231 Posted May 23, 2018 Author Share Posted May 23, 2018 Should have mentioned that the wiki article "How to fix hard-coded texture paths in NIF files" tells you how to track down the path to the texture file in NifSkope. No, I am NOT saying you should unpack all the BSA files. (Besides taking up an enormous amount of disk space, character head/face and body textures won't match or work correctly if you do that.) What I am saying is that you are looking for the possibility of same texture files in more than one BSA file. (The game engine doesn't handle that situation well.) Also, you are looking for more than one plugin using the same texture filename. Those are potential conflicts. You can look inside the BSA files without actually extracting anything. (So far, all of the BSA tools can only unpack the entire BSA archive; not individual files. If you should happen to do so, DO NOT unpack the BSA to the game "Data" folder. That will mess you up something fierce. If you do unpack a BSA, make sure it is to a completely different folder.) If you do identify such conflicts, then you have to make a decision as to which mod's files you want to "win" those conflicts and only install those files as "loose files". "Loose files" win out over files in BSA files, and "there can be only one". Mesh and texture files do't really "compete". It's simply that the last one installed is the only file that remains. -Dubious- I get your point now, i will make a backup of the data folder then i will try using the mod only, if it does not do it anymore, that is probably the cause, otherwise, any idea?Appreciate the help, thanks! Link to comment Share on other sites More sharing options...
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