Fieldsofink Posted May 20, 2012 Share Posted May 20, 2012 (edited) I see on your first line in on the first page you say who made it :wallbash: durrrr some have Armatures, but I have been concentrating on texturing and the modeling part..... incase I need to use a vanilla armature...... and this is where I am at a blank, cant find anything that helps putting a mesh to the Skyrim Skeleton.... cc that I was under the impression you made this mod... Edited May 20, 2012 by Fieldsofink Link to comment Share on other sites More sharing options...
Ironman5000 Posted May 26, 2012 Author Share Posted May 26, 2012 :dance: My fixed computer is back and getting back on track, the sad news is that all my data has gone and I will need to reinstall and download all my stuff. That means Monster Wars will need to be done from scratch! As this might sound like bad news i'm actually looking forward to building it from scratch using some new ideas and the Momod V7 creatures, while remaking the best bits - the new weapons, pet and monster followers, battles and bosses and shapeshifting :thumbsup: It sounds like a lot of work but keep in mind when I did this the first time round, the new weapons, spells, enchantments, pet followers were done in just over 24 hours. FYI for those who want updates for my released Momod Additions series, I am going to get the updates done as well as this. Looking at the Momod V7 stuff has been making me restless! Link to comment Share on other sites More sharing options...
SuperTararot Posted May 27, 2012 Share Posted May 27, 2012 I'm really excited about your project! I hope you release it soon, because I can't stand the urge to try it! xD Link to comment Share on other sites More sharing options...
MikeDavis Posted May 27, 2012 Share Posted May 27, 2012 Dude tell me somehting last time i ceck u cannot add new moster because u cant add any new anims without to replace the old ones right? Link to comment Share on other sites More sharing options...
Ironman5000 Posted June 6, 2012 Author Share Posted June 6, 2012 Due to the recent system failure for me and the need to completely redo the mod I have made some changes while keeping the best parts of Monster Wars. - I am keeping the weapons from Gizmodian's weapon pack that will have unique enchantments and spells- The ogre boss has been remade and improved- The cats are gone for now, with Skyrim Pets out there now this feature isn't really needed. Might add something similar later (sabrecat pets?)- Because Monster Mod has Witcher Monsters I have requested, and gained permission to use assets from the authors who have released Witcher armour and weapons. Now the mod has Blue Stripe additional sentries and patrols throughout the game to aide the increased presence of monsters in skyrim.- Each of the smaller towns and villages have Protectors - high level adventurers that have been hired to defend these settlements.- Followers, actually one for now. I am having an issue making others for some reason but i'm looking into it.- Levelling system, now spawn will depend on the players level to balance the mod out. Both for enemies and Blue Stripes, but not...- ...More bosses. They will unique and placed in certain places on the map, you will find notes describing their location and I will see what I can do about making them mini-quests with special rewards. I will be adding new dungeons and maybe new world spaces with later versions once I get this one ready and i'm happy with it. There are a couple of bugs I could use some help with, here's one that is really bugging me. If anyone could advise me i'd be very grateful, - In the CK facegen options, the tone options including war paint won't render at all in the preview window so i'm assuming they aren't functioning correctly. The argonian heads aren't showing either except for the eyes and teeth! Link to comment Share on other sites More sharing options...
Oromish Posted June 6, 2012 Share Posted June 6, 2012 I cannot wait for this. Best of luck with the development! I understand this might be hard to answer, but is there any ETA? Not counting bugs that may slow you down. >: Link to comment Share on other sites More sharing options...
MikeDavis Posted June 11, 2012 Share Posted June 11, 2012 So new animations can be added to the monster or not?Like replace the duplicates animations with what u want. Link to comment Share on other sites More sharing options...
Extragorey Posted June 14, 2012 Share Posted June 14, 2012 For a name: Monstrous Factions? Factional Monstrosities? Monster Madness?I dunno, they're all pretty cheesy. Anyway, looking great! Can't wait until release. Link to comment Share on other sites More sharing options...
†TYRANICK†™ Posted June 17, 2012 Share Posted June 17, 2012 Just chiming in to say this is awesome :D, and goodluck with it, feel free to bounce ideas of us all, would love to contribute anyway i can if you want it :). Link to comment Share on other sites More sharing options...
kingnate89 Posted September 8, 2012 Share Posted September 8, 2012 Do you know who made the hunger. Nekker. And the bullvore I asked dogtiwn if I could use some of his monster mod and he said I could use 5 but those 3some body else did. So did you do those Link to comment Share on other sites More sharing options...
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