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MGE XE and Enhanced Water Shader error text


Sharisi

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Hi there, I am looking for a clue as to the nature of these error messages.

 

Warning Text

 

One of the files that "Morrowind Rebirth - Mercenaries [Addon].ESP" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One of the files that "RB Altmer Females.ESP" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One of the files that "RB Orcish Females.ESP" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One of the files that "RB Bosmer Females.ESP" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One of the files that "RealSignposts.esp" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.
One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
Texture "Data Files\Textures\war_xde_glow.dds" count 3.
Texture "Textures\_land_default.tga" count 3.
Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.

 

 

In the launcher, it shows the mods looking for MORROWIND.esm or BLOODMOON.esm, rather than the Morrowind.esm and Bloodmoon.esm. I assumed this would be related to Steam re-dating my game files, but I have run the Morrowind Code Patch many times. The .bsa's are dated from 2003, but the .esm's are 2018.

 

last MGEXE.log

 

MGE XE 0.9.10
MWSE dll injected
>> CreateD3DWrapper
-- CreateD3DWrapper calling Direct3DCreate9
<< CreateD3DWrapper
>> D3D Proxy CreateDevice
-- D3D Proxy Factory OK
<< D3D Proxy CreateDevice
>> CreateInputWrapper
<< CreateInputWrapper
-- Proxy Keyboard OK
-- Proxy Mouse OK
-- Proxy Mouse OK
>> HUD init
<< HUD init
-- Proxy Mouse OK
>> Distant Land init
>> Distant Land init BSAs
>> Distant Land init shader
!! XE Main shader error
!! Shader errors: XE Water.fx(168,48): warning X3206: implicit truncation of vector type
XE Water.fx(186, :cool:: warning X3206: implicit truncation of vector type
XE Water.fx(285,43): warning X3206: implicit truncation of vector type
XE Water.fx(469,9): warning X3206: implicit truncation of vector type
XE Water.fx(475,16): warning X3206: implicit truncation of vector type
XE Water.fx(618,10): error X3004: undeclared identifier 'nearViewRange'

>> HUD release
<< HUD release

 

 

Now, I have installed the Enhanced Water Shader for MGE XE: Blue water with sewer waves. From the shader error, I would think the "truncation of vector type" error would be for turning on the Dynamic ripples within the extender and setting the height of waves to 40, as required by the enhanced shader. Without the mod, the dynamic ripples are off with the greyed wave height at 50. Switching to 50 does not change the error message.

 

 

Any suggestions? Should I try the enhanced shader w/o sewer waves, just in case? Should I try to change the .exm dates another way?

 

 

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One of the files that "RealSignposts.esp" is dependent on has changed since the last save.

This may result in errors. Saving again will clear this message

but not necessarily fix any errors.

 

Errors like these mean that a mod was made with different versions of the .esm files than are present on your system. The plugin can be updated using Wrye Mash or TESTool. That will fix those errors.

 

With the MGE XE log I guess the water shader you're looking to use was created for a different version of MGE XE than the one you're using. Try this one - https://www.nexusmods.com/morrowind/mods/26348

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You definitely sent me in the right direction, so thank you kindly. I have switched MGE XE versions and have refamiliarized my relationship with Wrye Mash.

 

Now, Running the Distant Land Setup Wizard yields 2 warnings related to Morrowind Rebirth (Main).esm

Texture 'tx_ma_sandstone02.tga' in plugin 'c:\games\steam\steamapps\common\morrowind\data files\morrowind rebirth [main].esp' failed to load (Object reference not set to an instance of an object.) Texture 'tx_lavacrust00.tga' in plugin 'c:\games\steam\steamapps\common\morrowind\data files\morrowind rebirth [main].esp' failed to load (Object reference not set to an instance of an object.)

 

Think I should reinstall Rebirth because of a faulty download, OR do you think I made a dirty mistake in Wrye Mash?

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