audiodef Posted May 20, 2018 Share Posted May 20, 2018 I'm thinking of making a mod to add a settlement workshop to Eddie Winter's hideout. Can anyone point me to a tutorial on how to add a workshop to the game using the CK? Link to comment Share on other sites More sharing options...
SKKmods Posted May 20, 2018 Share Posted May 20, 2018 (edited) My own guide notes as I don't watch videos and most of the published stuff gets LinkedRef keywords muddled up How to create quality WorkshopParent registered scrappable settlements (original 2018 post updated to point a the full published article) Edited April 22, 2020 by SKK50 Link to comment Share on other sites More sharing options...
mayhew2070 Posted May 20, 2018 Share Posted May 20, 2018 (edited) OMG SKK thank you! This was much better than going through, and trying to find a certain point in videos. Nice job on the quick reference guide! [edit] Is there any chance of you going a little bit into what makes trade routes, pip-boy list, and companion home availability work? For the life of me I can't figure out why mine isn't letting those things work. Everything else works just fine. Edited May 20, 2018 by daroule1982 Link to comment Share on other sites More sharing options...
audiodef Posted May 21, 2018 Author Share Posted May 21, 2018 Thank you for the awesome guide! Link to comment Share on other sites More sharing options...
SKKmods Posted May 21, 2018 Share Posted May 21, 2018 (edited) @daroule1982 your symptoms suggest the workshopparent registration quest is not running.Make sure you are running the esp in a clean savegame that has never seen the mod before as the quest/script runonce will conflict with older versions. EDIT aha there is a missing quest alias step (post updated): Quest Aliases add Location Alias: PREFIX_SettlementNameLocation Specific Location: PREFIX_SettlementNameLocation Edited May 21, 2018 by SKK50 Link to comment Share on other sites More sharing options...
speedynl Posted May 21, 2018 Share Posted May 21, 2018 some good video's, info herehttps://forums.nexusmods.com/index.php?/topic/4450545-request-for-a-proofread-of-a-settlement-mod-guide-please/page-1 Link to comment Share on other sites More sharing options...
mayhew2070 Posted May 21, 2018 Share Posted May 21, 2018 (edited) Thanks very much SKK50. I will check it out later today. Going to take a break for a little while, so far as to keep my sanity. Nearly a month working on CIT, and still haven't gotten the trade routes up. [edit[ Yep... I had to jump right in and double check everything, but everything popped up just green and lovely according to fo4edit, and the ck editor logs.... I think it's just because it is a congested area. I may have to merge the settlement with the location using kit gloves. I was trying so hard not to do that, but I guess we all have to make that crossroads decision at one time or another. Damnit. LoL. Thanks for the swift reply, however. Edited May 21, 2018 by daroule1982 Link to comment Share on other sites More sharing options...
Irgum76 Posted July 14, 2018 Share Posted July 14, 2018 (edited) Hi all, I need a little helpI would like make a unique workbench I already done with the datasbut if I change the original workbench model what I created then disappear from the build menuI tried add from the default icons set then the icon is visible but the workbench green siluette dosn't showing I can place it but it's invisible and uselessIf I didn't change the model it's works wellany other item works well the changeI searched on the internet tutorial for this issue but just a few tutorials talk about for the Creation Kit and I didn't find solutionI would like something like these: https://www.nexusmod...lout4/mods/2451Sorry for my EnglishThanks here is a part of a tutorial what shows what I can't made it: Edited July 14, 2018 by Irgum76 Link to comment Share on other sites More sharing options...
Vanionator Posted April 22, 2020 Share Posted April 22, 2020 My own guide notes as I don't watch videos and most of the published stuff gets LinkedRef keywords muddled up Scripts Button Add script WorkshopAddLocationsScript Set WorkshopParent property Set WorkshopsCollection property Add script DefaultQuestShutdownScript Set StartTimerStage to 20 (17) Enjoy ! Thank you. I can't find the "WorkshopAddLocationsScript". I clicked add, then typed *work* into the field and can't find it there. Link to comment Share on other sites More sharing options...
Zorkaz Posted April 22, 2020 Share Posted April 22, 2020 You need to close and reopen the quest and only then you can apply it Link to comment Share on other sites More sharing options...
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