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CTD at a specific location in Fallout 4


sqpp

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Hello,

I have a CTD at this location , but unsure what causing this. Maybe can you please tell me?

 

9Z9.png

 

 

Although, this happens all the time, I am not sure what causing it.

 

Have the latest mods installed

 

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
Unofficial Fallout 4 Patch.esp=1
HUDFramework.esm=1
ArmorKeywords.esm=1
NewCalibers.esp=1
_________________UI_____.esp=0
Immersive HUD.esp=1
Metro Gas Masks.esp=1
_________________Textures_____ .esp=0
hdreworkedprojectrevised.esp=1
Vivid Fallout - All in One - 4k.esp=1
detailedferalghouls.esp=1
dD-Enhanced Blood Basic.esp=1
4K Flamer.esp=1
Tan_Paint_PA.esp=1
NukaColaClassic.esp=1
NukaColaClassic_DLC.esp=1
SatelliteWorldMap.esp=1
EAMR.esp=1
CC's Unique Vault Suit Boxes - Far Harbor Patch.esp=1
CC's Unique Vault Suit Boxes.esp=1
VaultTecSecurityReplacement.esp=1
Kukri.esp=1
WattzLaserGun.esp=1
RRTV_RobotModelKits.esp=1
KG's Chain Link Fences.esp=1
MK_ComponentsRedone.esp=1
NMCs Textures HIGH.esp=1
NMCs Texture Bundle.esp=1
_________________Weather_____.esp=0
Vivid Weathers - FO4.esp=1
Vivid Weathers - FO4 - Far Harbor.esp=1
Vivid Weathers - Nuka World.esp=1
FogOut - Exterior - All DLC - Darker Nights - Level 2 - Dark Sky - No24-7.esp=1
FogOut - Interiors - All DLC.esp=1
Radiant Clouds and Fogs.esp=1
FAR.esp=1
DarkerNights.esp=1
DarkerNights-FogOut.esp=1
DarkerNights-Radiant.esp=1
DarkerNightsDetection.esp=1
Vivid Waters.esp=1
Settlements - Lights Out.esp=1
_________________Animations_____.esp=0
Live Dismemberment - Insane-o.esp=1
dD-Realistic Ragdoll Force.esp=1
DeadBodyCollision.esp=1
PowerLinePhysics.esp=1
Weapons of Fate.esp=1
WOF_NCPatch.esp=1
_________________CBBE_____ .esp=0
CBBE.esp=1
_________________Environment_____.esp=0
True Shadows - All DLC.esp=1
Fr4nssonsLightTweaks.esp=1
EnhancedLightsandFX.esp=1
InteriorsEnhanced-All-In-One.esp=1
UltraInteriorLighting.esp=1
Live Action Handy.esp=1
No Industrial Smoke v1.0.esp=1
Glowing Animals Emit Light.esp=1
Sentry and Utility Shadows.esp=1
Pip-Boy Flashlight.esp=1
SPTFIRE.esp=1
SPTFIRE-NUKA.esp=1
_________________Audio_____.esp=0
WastelandCodex.esp=1
Dynamic Music Overhaul.esp=1
More Where That Came From Diamond City.esp=1
OWR.esp=1
OWR_CraftableDecor.esp=1
OWR_CraftableDecor_CW.esp=1
Reverb and Ambiance Overhaul.esp=1
_________________Settlements_____.esp=0
_________________Clothing_____.esp=0
Armorsmith Extended.esp=1
AnS Wearable Backpacks and Pouches.esp=1
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp=1
AnS Wearable Backpacks and Pouches - No Crafting Perks.esp=1
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1
Gas Mask True Storms.esp=0
Gas Masks of the Wasteland.esp=1
Gas Mask ArmorKeywords.esp=1
GlovesOfTheCommonwealth.esp=1
Gloves of the Commonwealth - AWKCR Patch.esp=1
Hazmat Suit.esp=1
_________________NPC_____.esp=0
Edit_Hancock.esp=1
Mercenary.esp=1
Piper_Makeover_Freckled.esp=1
The Eyes Of Beauty.esp=1
TheEyesOfBeauty.esp=1
THBrows.esp=1
_________________Gameplay_____.esp=0
StartMeUp.esp=1
Campsite.esp=1
Smoke-able Cigars.esp=1
Smoke-able Cigars Hardcore Patch.esp=1
BasementLiving.esp=1
brtrn_highValueAreNotJunk.esp=1
brtrn_holoTagsAreNotJunk.esp=1
ImmersiveVendors.esp=1
SlowTime.esp=0
_________________Overhauls_____.esp=0
Synth Overhaul.esp=1
Synth Overhaul - Black Patch.esp=1
Mama Murphy.esp=1
Mama Murphys Chair Redone.esp=1
SSNPC - DCResidentsAIO.esp=1
SuperMutantOverhaul.esp=1
_________________Weapons_____.esp=0
Scopes.esp=1
AWKCR - Last Resort CTD FIX.esp=1
True-Frags_v1-2_HiDmg_Knockdown_LongRange_NukaDLC.esp=1
ClassicSniper.esp=1
sw500.esp=1
Mosin.esp=1
console.esp=0
SmallerMoon.esp=1
WestTekTacticalOptics.esp=1
radmeter.esp=1
PD_VisualReload.esp=1
PD_VReload_Mosin.esp=1
PD_VReload_ClassicSniper.esp=1
DKS-501 - AWKCR-Compatibility.esp=1
Family Mauser.esp=1
PD_VReload_Mauser.esp=1
Live Dismemberment - Brutal.esp=0
Live Dismemberment - Liebermode.esp=0
Live Dismemberment - Mental.esp=0
Live Dismemberment - Mind-Blowing.esp=0
Live Dismemberment - POSTAL.esp=0
Live Dismemberment - Regular.esp=0
RemoteExplosives.esp=1
_________________Items_____.esp=0


Any suggestions?
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It looks to be in the vicinity of the Triconderoga building, in the triangle between the aformentioned, the bridge and Monsignor Plaza. It's an area prone to crashes because of heavy RAM spikes (10GB plus) while loading the surroundings. I have a Vega64, 16GB of RAM and even use ENBoost to make the game use system RAM as Video-RAM and still get the occasional crash there. The whole area is tricky, right down to Camp Kendall (one bridge lower on the map, leading to the Tower Apartments) and the Greentech Building to the West.

 

I think it is because there's too much going on around those areas, with two Raider camps, Greenskins in two different areas and then the Triconderoga Building itself being a hub of activity, smack next to the side exit of the Monsignor Plaza shopping mall.

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Solved. It was a texture! 10 GB Plus shouldn't be a problem, because once I even got the max 11 GB usage and it didn't crash!

Edited by sqpp
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Handmade Roadsigns or Satellite Roadmap? Or the one that's deactivated?

The deactivated one of course. But the owner claims the 2.0 does not crash, I downloaded 1.0 unfortunately

Edited by sqpp
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Handmade Roadsigns or Satellite Roadmap? Or the one that's deactivated?

The deactivated one of course...()...

 

Well, my crystal ball started a romance with my fish bowl and walked out on me, so, when you say "this one" and show a pic with three options, then forgive me for not knowing which one you mean ;)

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  • 1 year later...

Casts *** Raise Thread ***

 

Not specifically the same problem the OP had, but I don't see a reason to start a new thread for a (perhaps) related problem. For whatever reason, Camp Kendall seems to be a 'dumping ground' for ANYTHING the game doesn't know what to do with. I am assuming this is due to a lot of mods; I had one in particular that created new settlers for Tenpines and they would appear here instead (and someone else had the same glitch, so I think this is more of game-engine problem than anything specific on my end). I no longer use that mod, but LOTS of other stuff keeps appearing here, and its all radiocative!

 

And multiple copies of the stuff as well - I used C.A.M.P just to cleanup the place, because of the horrific lag I was getting around there, and there is tons of cars and trees all piled on top of each-other. And I have to delete multiple copies of many of them (I think one particular huge tree I had to delete more than a dozen times!) And they keep coming back... its constant maintenance for me to keep having to go back there (Using rad-protection) and deleting all the garbage there, much of which is just below ground (including one house I don't recognize, which I CAN'T delete, which seems to be the center of all the high radiation). And it kills all the raiders there, eventually (if I hang-out long enough, which takes about five minutes). I am talking 11+ rads at ground-zero!

 

I get the idea that every time the game starts up, it is taking a whole bunch of 'misplaced' crap and just dumping it there, underground, and a lot of it is being forced out to the surface just because of how much is piled under there. Anyone else encounter this? I think it may be related to the destruction of the institute, because I recall reading awhile back (somewhere) that a lot of the 'aftermath' is stored under this area (which would explain all that radiation), but what could be causing it to keep duping, and to push up to the surface? I haven't destroyed the institute (yet) on this play-through, so I am also wondering what will happen after I do that (will the problem persist, finally be fixed, or just move over to the Institute area?)

Edited by MarkusTay
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