sqpp Posted May 20, 2018 Share Posted May 20, 2018 Hello,I have a CTD at this location , but unsure what causing this. Maybe can you please tell me? Although, this happens all the time, I am not sure what causing it. Have the latest mods installed Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1Unofficial Fallout 4 Patch.esp=1HUDFramework.esm=1ArmorKeywords.esm=1NewCalibers.esp=1_________________UI_____.esp=0Immersive HUD.esp=1Metro Gas Masks.esp=1_________________Textures_____ .esp=0hdreworkedprojectrevised.esp=1Vivid Fallout - All in One - 4k.esp=1detailedferalghouls.esp=1dD-Enhanced Blood Basic.esp=14K Flamer.esp=1Tan_Paint_PA.esp=1NukaColaClassic.esp=1NukaColaClassic_DLC.esp=1SatelliteWorldMap.esp=1EAMR.esp=1CC's Unique Vault Suit Boxes - Far Harbor Patch.esp=1CC's Unique Vault Suit Boxes.esp=1VaultTecSecurityReplacement.esp=1Kukri.esp=1WattzLaserGun.esp=1RRTV_RobotModelKits.esp=1KG's Chain Link Fences.esp=1MK_ComponentsRedone.esp=1NMCs Textures HIGH.esp=1NMCs Texture Bundle.esp=1_________________Weather_____.esp=0Vivid Weathers - FO4.esp=1Vivid Weathers - FO4 - Far Harbor.esp=1Vivid Weathers - Nuka World.esp=1FogOut - Exterior - All DLC - Darker Nights - Level 2 - Dark Sky - No24-7.esp=1FogOut - Interiors - All DLC.esp=1Radiant Clouds and Fogs.esp=1FAR.esp=1DarkerNights.esp=1DarkerNights-FogOut.esp=1DarkerNights-Radiant.esp=1DarkerNightsDetection.esp=1Vivid Waters.esp=1Settlements - Lights Out.esp=1_________________Animations_____.esp=0Live Dismemberment - Insane-o.esp=1dD-Realistic Ragdoll Force.esp=1DeadBodyCollision.esp=1PowerLinePhysics.esp=1Weapons of Fate.esp=1WOF_NCPatch.esp=1_________________CBBE_____ .esp=0CBBE.esp=1_________________Environment_____.esp=0True Shadows - All DLC.esp=1Fr4nssonsLightTweaks.esp=1EnhancedLightsandFX.esp=1InteriorsEnhanced-All-In-One.esp=1UltraInteriorLighting.esp=1Live Action Handy.esp=1No Industrial Smoke v1.0.esp=1Glowing Animals Emit Light.esp=1Sentry and Utility Shadows.esp=1Pip-Boy Flashlight.esp=1SPTFIRE.esp=1SPTFIRE-NUKA.esp=1_________________Audio_____.esp=0WastelandCodex.esp=1Dynamic Music Overhaul.esp=1More Where That Came From Diamond City.esp=1OWR.esp=1OWR_CraftableDecor.esp=1OWR_CraftableDecor_CW.esp=1Reverb and Ambiance Overhaul.esp=1_________________Settlements_____.esp=0_________________Clothing_____.esp=0Armorsmith Extended.esp=1AnS Wearable Backpacks and Pouches.esp=1AnS Wearable Backpacks and Pouches - Ballistic Weave.esp=1AnS Wearable Backpacks and Pouches - No Crafting Perks.esp=1AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1Gas Mask True Storms.esp=0Gas Masks of the Wasteland.esp=1Gas Mask ArmorKeywords.esp=1GlovesOfTheCommonwealth.esp=1Gloves of the Commonwealth - AWKCR Patch.esp=1Hazmat Suit.esp=1_________________NPC_____.esp=0Edit_Hancock.esp=1Mercenary.esp=1Piper_Makeover_Freckled.esp=1The Eyes Of Beauty.esp=1TheEyesOfBeauty.esp=1THBrows.esp=1_________________Gameplay_____.esp=0StartMeUp.esp=1Campsite.esp=1Smoke-able Cigars.esp=1Smoke-able Cigars Hardcore Patch.esp=1BasementLiving.esp=1brtrn_highValueAreNotJunk.esp=1brtrn_holoTagsAreNotJunk.esp=1ImmersiveVendors.esp=1SlowTime.esp=0_________________Overhauls_____.esp=0Synth Overhaul.esp=1Synth Overhaul - Black Patch.esp=1Mama Murphy.esp=1Mama Murphys Chair Redone.esp=1SSNPC - DCResidentsAIO.esp=1SuperMutantOverhaul.esp=1_________________Weapons_____.esp=0Scopes.esp=1AWKCR - Last Resort CTD FIX.esp=1True-Frags_v1-2_HiDmg_Knockdown_LongRange_NukaDLC.esp=1ClassicSniper.esp=1sw500.esp=1Mosin.esp=1console.esp=0SmallerMoon.esp=1WestTekTacticalOptics.esp=1radmeter.esp=1PD_VisualReload.esp=1PD_VReload_Mosin.esp=1PD_VReload_ClassicSniper.esp=1DKS-501 - AWKCR-Compatibility.esp=1Family Mauser.esp=1PD_VReload_Mauser.esp=1Live Dismemberment - Brutal.esp=0Live Dismemberment - Liebermode.esp=0Live Dismemberment - Mental.esp=0Live Dismemberment - Mind-Blowing.esp=0Live Dismemberment - POSTAL.esp=0Live Dismemberment - Regular.esp=0RemoteExplosives.esp=1_________________Items_____.esp=0Any suggestions? Link to comment Share on other sites More sharing options...
JimmyRJump Posted May 21, 2018 Share Posted May 21, 2018 It looks to be in the vicinity of the Triconderoga building, in the triangle between the aformentioned, the bridge and Monsignor Plaza. It's an area prone to crashes because of heavy RAM spikes (10GB plus) while loading the surroundings. I have a Vega64, 16GB of RAM and even use ENBoost to make the game use system RAM as Video-RAM and still get the occasional crash there. The whole area is tricky, right down to Camp Kendall (one bridge lower on the map, leading to the Tower Apartments) and the Greentech Building to the West. I think it is because there's too much going on around those areas, with two Raider camps, Greenskins in two different areas and then the Triconderoga Building itself being a hub of activity, smack next to the side exit of the Monsignor Plaza shopping mall. Link to comment Share on other sites More sharing options...
sqpp Posted May 21, 2018 Author Share Posted May 21, 2018 (edited) Solved. It was a texture! 10 GB Plus shouldn't be a problem, because once I even got the max 11 GB usage and it didn't crash! Edited May 21, 2018 by sqpp Link to comment Share on other sites More sharing options...
JimmyRJump Posted May 21, 2018 Share Posted May 21, 2018 Solved. It was a texture!Which one? Link to comment Share on other sites More sharing options...
sqpp Posted May 21, 2018 Author Share Posted May 21, 2018 http://prntscr.com/jko1s5 Solved. It was a texture!Which one? http://prntscr.com/jko1s5 This one here, although there is a version 2.0 that doesn't cause any crash. Seems I used the download button instead of checking the files. Now no crash at all. Link to comment Share on other sites More sharing options...
JimmyRJump Posted May 21, 2018 Share Posted May 21, 2018 Handmade Roadsigns or Satellite Roadmap? Or the one that's deactivated? Link to comment Share on other sites More sharing options...
sqpp Posted May 21, 2018 Author Share Posted May 21, 2018 (edited) Handmade Roadsigns or Satellite Roadmap? Or the one that's deactivated?The deactivated one of course. But the owner claims the 2.0 does not crash, I downloaded 1.0 unfortunately Edited May 21, 2018 by sqpp Link to comment Share on other sites More sharing options...
JimmyRJump Posted May 22, 2018 Share Posted May 22, 2018 Handmade Roadsigns or Satellite Roadmap? Or the one that's deactivated?The deactivated one of course...()... Well, my crystal ball started a romance with my fish bowl and walked out on me, so, when you say "this one" and show a pic with three options, then forgive me for not knowing which one you mean ;) Link to comment Share on other sites More sharing options...
MarkusTay Posted August 11, 2019 Share Posted August 11, 2019 (edited) Casts *** Raise Thread *** Not specifically the same problem the OP had, but I don't see a reason to start a new thread for a (perhaps) related problem. For whatever reason, Camp Kendall seems to be a 'dumping ground' for ANYTHING the game doesn't know what to do with. I am assuming this is due to a lot of mods; I had one in particular that created new settlers for Tenpines and they would appear here instead (and someone else had the same glitch, so I think this is more of game-engine problem than anything specific on my end). I no longer use that mod, but LOTS of other stuff keeps appearing here, and its all radiocative! And multiple copies of the stuff as well - I used C.A.M.P just to cleanup the place, because of the horrific lag I was getting around there, and there is tons of cars and trees all piled on top of each-other. And I have to delete multiple copies of many of them (I think one particular huge tree I had to delete more than a dozen times!) And they keep coming back... its constant maintenance for me to keep having to go back there (Using rad-protection) and deleting all the garbage there, much of which is just below ground (including one house I don't recognize, which I CAN'T delete, which seems to be the center of all the high radiation). And it kills all the raiders there, eventually (if I hang-out long enough, which takes about five minutes). I am talking 11+ rads at ground-zero! I get the idea that every time the game starts up, it is taking a whole bunch of 'misplaced' crap and just dumping it there, underground, and a lot of it is being forced out to the surface just because of how much is piled under there. Anyone else encounter this? I think it may be related to the destruction of the institute, because I recall reading awhile back (somewhere) that a lot of the 'aftermath' is stored under this area (which would explain all that radiation), but what could be causing it to keep duping, and to push up to the surface? I haven't destroyed the institute (yet) on this play-through, so I am also wondering what will happen after I do that (will the problem persist, finally be fixed, or just move over to the Institute area?) Edited August 14, 2019 by MarkusTay Link to comment Share on other sites More sharing options...
Bubba1978 Posted August 12, 2019 Share Posted August 12, 2019 MarkusTay: Post your load order. Can take a look and see if there is a conflict. Link to comment Share on other sites More sharing options...
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