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[XB1] Camera freezing? Not the game itself?


TerramineLightvoid

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Not exactly sure how to describe my issue distinctly without it just sounding like I'm saying the game is strictly frozen, or that it "crashed". Probably why I can't find any results in google.

Basically what is happening is at certain parts of the exterior world in the game, if I walk past a certain point the camera will suddenly freeze and twitch out like it's having a seizure. The game itself is not frozen, I can still move my character and whatnot... I just can't see any of it happening because the only frame I can see is the last one before I crossed the glitched boundary. If I pause and unpause, the frozen twitching image changes to the most recent frame that /should/ be there right before I pause. So I can still kind of navigate this way, and I can see that my character is indeed still able to move around.

If I go back the way I came, once I cross the point where the camera freeze happened things return to normal like nothing had happened. Sometimes, depending on the area, it's just a little hiccup that passes after a few seconds and I can just keep walking. But just now I fell off the bridge going to Diamond City, and I found an impenetrable camera freeze boundary when trying to swim accross to the other side of the river

Oddly enough, this freeze doesn't happen if I take the bridge accross. Only if I try to cross the river by swimming through it.

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It happens on PC as well for some folk (like me) and I haven't got a clue what causes it as it went away all by itself after a while. I only had it once, in the catacombs of the Old North Church when seeking out the RailRoad, where the game all of a sudden turned into a 1 fps slide-show...

 

I've never played on console, so, I fear I won't be of much help to you :(

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It happens on PC as well for some folk (like me) and I haven't got a clue what causes it as it went away all by itself after a while. I only had it once, in the catacombs of the Old North Church when seeking out the RailRoad, where the game all of a sudden turned into a 1 fps slide-show...

 

I've never played on console, so, I fear I won't be of much help to you :sad:

 

Strange, high likelihood to either be game engine related or hardware related. I could see that the Xbox's graphics card could just be a little chaotically derp at times. I'll try disabling Mods later to see if that does anything, I made a topic here first to see if anybody already knew anything. It's a real pain in the ass disabling and re-enabling a mod list containing 150 different mods, and I've already done that like 2 different times today as it is LMAO.

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It happens on PC as well for some folk (like me) and I haven't got a clue what causes it as it went away all by itself after a while. I only had it once, in the catacombs of the Old North Church when seeking out the RailRoad, where the game all of a sudden turned into a 1 fps slide-show...

 

I've never played on console, so, I fear I won't be of much help to you :sad:

 

Strange, high likelihood to either be game engine related or hardware related. I could see that the Xbox's graphics card could just be a little chaotically derp at times. I'll try disabling Mods later to see if that does anything, I made a topic here first to see if anybody already knew anything. It's a real pain in the ass disabling and re-enabling a mod list containing 150 different mods, and I've already done that like 2 different times today as it is LMAO.

 

I think it's most defenitely RAM related, as FO4 has the worst optimisation for memory use I've ever seen. Though I would have thought this to only be an issue on PC, since the game was developed for console and ported rather sloppily to PC.

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I think it's most defenitely RAM related, as FO4 has the worst optimisation for memory use I've ever seen. Though I would have thought this to only be an issue on PC, since the game was developed for console and ported rather sloppily to PC.

 

I originally thought RAM too, especially because when I would save and reload to try and fix it... the black face bug would happen. However, that doesn't really make sense for what I described. Hell it doesn't even make sense for your case either.

 

You were in a tiny cell, and the game generally flushes the ram when you switch from the exterior to the interior, such as when you first entered the church. Meanwhile the church itself, would barely take up any ram at all and even in terms of what loads up behind the secret door to the railroad, all that is loaded is a small cell with a couple NPCs.

 

Meanwhile in my case, the problem only happened when I tried swimming in the river. Not when I crossed the bridge. I would have thought RAM at the time, because I was getting close to Diamond City and Downtown. But that part of the game loaded up fine, it was specifically going into the river that caused it.

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I think it's most defenitely RAM related, as FO4 has the worst optimisation for memory use I've ever seen. Though I would have thought this to only be an issue on PC, since the game was developed for console and ported rather sloppily to PC.

 

I originally thought RAM too, especially because when I would save and reload to try and fix it... the black face bug would happen. However, that doesn't really make sense for what I described. Hell it doesn't even make sense for your case either.

 

You were in a tiny cell, and the game generally flushes the ram when you switch from the exterior to the interior, such as when you first entered the church. Meanwhile the church itself, would barely take up any ram at all and even in terms of what loads up behind the secret door to the railroad, all that is loaded is a small cell with a couple NPCs.

 

Meanwhile in my case, the problem only happened when I tried swimming in the river. Not when I crossed the bridge. I would have thought RAM at the time, because I was getting close to Diamond City and Downtown. But that part of the game loaded up fine, it was specifically going into the river that caused it.

 

A-ha. Do you have a mod installed that changes radiation impact or something? Have you been in a rad-storm or to the Glowing Sea without the game crashing?

 

What concerns RAM flushing: FO4 does that really, really bad and sometimes even not at all. That's because, again, bad optimisation of RAM use in combination with the texture streaming that was implemented as of v1.3 or 1.4 instead of direct rendering. This was done to alleviate stress on the GPU by not making all texture layers appear in one go. That's why (on PC at least) sometimes wall and floor texture stay a soupy mess for longer whiles because the RAM doesn't flush properly and there's no room for new stuff...

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