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NMM don't install some mods


timtim212

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Hi everyone!

 

Here is my issue, i have re-installed fallout 4 and i want to re-install my mods but some mods desactivate themselves.

 

NMM tell me the mod is 100% installed but when i launch my game, bam, mod desinstalled.

 

 

Here is a quick video of my issue: https://www.youtube.com/watch?v=UjlQtHfoVM4&feature=youtu.be

 

I hope someone know what's going on.

 

Thank you

 

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Didn't have too close a look at your mods, but have you installed the Fallout 4 Script extender (F4SE)? I'm asking because the first mod, that was disabled, was "Mod configuartion menu" (MCM), which requires F4SE. If a mod is missing required files (be it something like F4SE or just another plugin), they are automatically disabled by the game to prevent crashes. Probably that's what's happening in your game.

 

FYI, F4SE can be downloaded from www.silverlock.org.

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Hi everyone!

 

Here is my issue, i have re-installed fallout 4 and i want to re-install my mods but some mods desactivate themselves.

 

NMM tell me the mod is 100% installed but when i launch my game, bam, mod desinstalled.

 

 

Here is a quick video of my issue: https://www.youtube.com/watch?v=UjlQtHfoVM4&feature=youtu.be

 

I hope someone know what's going on.

 

Thank you

 

You are still using NMM v0.63.14 which is completely outdated for use with either the Nexus download servers and the Creation Club because of several reasons:

 

- Nexus servers have switched to the use of HTTPS as of 8 May (under new European law) and versions of NMM prior to v0.65.0 can no longer communicate with said servers.

- Versions of NMM prior to v0.63.17 can't read Creation Club mods that have an esl plug.

- Versions of NMM prior to v0.65.3 will not let you manually sort plugins when an esl is loaded above an esm, because of an error in NMM's xml code.

 

To solve most if not all of your problems, get the latest version of NMM on GitHUB. That's where the developers of NMM are, now that Nexus no longer supports NMM.

 

Download the exe, right-click it and choose "install as administrator". NMM will overwrite the existing installation and nothing will change to NMM's settings.

 

After the update, in NMM's plugins tab, you will now see some esl files sitting amidst the esm ones at the top of the load order. Esl files were created especially for the Creation Club and don't count towards total plugin amount (they have no index number). This was done to be able to circumvent the 255 plugin limit.

 

Bonne chance :wink:

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Didn't have too close a look at your mods, but have you installed the Fallout 4 Script extender (F4SE)? I'm asking because the first mod, that was disabled, was "Mod configuartion menu" (MCM), which requires F4SE. If a mod is missing required files (be it something like F4SE or just another plugin), they are automatically disabled by the game to prevent crashes. Probably that's what's happening in your game.

 

FYI, F4SE can be downloaded from www.silverlock.org.

 

Yes i use f4se.

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Hi everyone!

 

Here is my issue, i have re-installed fallout 4 and i want to re-install my mods but some mods desactivate themselves.

 

NMM tell me the mod is 100% installed but when i launch my game, bam, mod desinstalled.

 

 

Here is a quick video of my issue: https://www.youtube.com/watch?v=UjlQtHfoVM4&feature=youtu.be

 

I hope someone know what's going on.

 

Thank you

 

You are still using NMM v0.63.14 which is completely outdated for use with either the Nexus download servers and the Creation Club because of several reasons:

 

- Nexus servers have switched to the use of HTTPS as of 8 May (under new European law) and versions of NMM prior to v0.65.0 can no longer communicate with said servers.

- Versions of NMM prior to v0.63.17 can't read Creation Club mods that have an esl plug.

- Versions of NMM prior to v0.65.3 will not let you manually sort plugins when an esl is loaded above an esm, because of an error in NMM's xml code.

 

To solve most if not all of your problems, get the latest version of NMM on GitHUB. That's where the developers of NMM are, now that Nexus no longer supports NMM.

 

Download the exe, right-click it and choose "install as administrator". NMM will overwrite the existing installation and nothing will change to NMM's settings.

 

After the update, in NMM's plugins tab, you will now see some esl files sitting amidst the esm ones at the top of the load order. Esl files were created especially for the Creation Club and don't count towards total plugin amount (they have no index number). This was done to be able to circumvent the 255 plugin limit.

 

Bonne chance :wink:

 

 

Thank you, i have the latest version now, but sadly, no changes. :sad:

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Okay, second try... timtim212, did you check the "mods" tab in the ingame menu? Besides all those Creation Club... things..., there's also an option to access your load order. Look at it and check, if all plugins you want to load are enabled. Normally they should, but I've seen Fallout disabling some mods for no apparent reason. Checking them again in that ingame "load order" tab solved the issue for me.

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Also check the plugins.txt file to see if all your mods are in there. The file is located at X:\Users\*Your Name*\AppData\Local\Fallout4. If not all mods are there, you can add them manually using the exact name of the plug-in.

 

And make sure the file's properties have "read only" unchecked.

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