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can ai give to player character?


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True. Though, that just gets the enemies to fight the player. I think the OP is trying to get the AI to control the player character in the fight until the fight is over.

yes, that i looking for,

 

anyway i found this mod years ago :

 

Lonely Nirn - experiments in player AI takeover and auto-pathing by acidzebra

https://www.nexusmods.com/skyrim/mods/27738

 

it seems work on pathing,

but i never found any mod who take player ai to combat

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Yes. I use AI takeover to make the player walk in my AAF mod linked in my signature. It definitely works for that.

 

For what you want to do, I think that you would want to set the Faction to start the enemies attacking the player, set playerAIdriven and then use a package like "holdPosition":

 

 

 

I think that would cause you to fight back until either you die or the enemies die or run away.

 

As I mentioned earlier, this isn't something that can be quickly tested with a function. You will need to make a Quest with Reference Aliases and a Scene that runs the package on the reference alias.

 

Would be incredible if we could get a "PackageOverride" command out of F4SE like we had with SKSE.

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Would be incredible if we could get a "PackageOverride" command out of F4SE like we had with SKSE.

thanks for reply,

so "PackageOverride" do not available in fallout 4?

anyway i still newbie,

so i dont know what i must do with the packages that picture you mentioned,

i seems it require lot procedure that i do not know about,

if i not wrong something like this :

but that video too advance to me,

if we can trim the dialogue parts it seems the mod can be done under 10 minutes,

once again i appreciate your reply.

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Would be incredible if we could get a "PackageOverride" command out of F4SE like we had with SKSE.

thanks for reply,

so "PackageOverride" do not available in fallout 4?

anyway i still newbie,

so i dont know what i must do with the packages that picture you mentioned,

i seems it require lot procedure that i do not know about,

if i not wrong something like this :

but that video too advance to me,

if we can trim the dialogue parts it seems the mod can be done under 10 minutes,

once again i appreciate your reply.

 

 

Yep. No PackageOverride in Fallout 4. There probably is some good technical reason for that. But, it's tough to work around.

 

That video does look like it covers what you need to do pretty well. Just maybe looks a bit different in the FO4 CreationKit.

 

And yes, you can simplify it by skipping the dialogue parts.

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Yep. No PackageOverride in Fallout 4. There probably is some good technical reason for that. But, it's tough to work around.

 

That video does look like it covers what you need to do pretty well. Just maybe looks a bit different in the FO4 CreationKit.

 

And yes, you can simplify it by skipping the dialogue parts.

 

i have study that video for years,

but i always confuse in dialogue parts,

even i can imitate it 100%, the "player auto combat" is still no where to work,

now i know, why nobody succeed make this mod before

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