WidgitLabs Posted May 22, 2018 Share Posted May 22, 2018 (edited) For the last few months, we've been experimenting with our first SSE mod. What we've been working on is a full-scale overhaul of the Skyrim disease system, with much more realistic (and potentially lethal) diseases. The existing diseases have been rebalanced and we're looking at a few ideas for new diseases and transmission methods... but we want more! So, what would the community like to see in a more robust disease system? What can we add that would make the game more immersive and challenging? Let us know! Planned FeaturesProgressive diseasesHealing potencyRandomized disease transmission??? Edited May 22, 2018 by WidgetInteractive Link to comment Share on other sites More sharing options...
BaronofHe11 Posted May 22, 2018 Share Posted May 22, 2018 Right now diseases are a joke with how easy it is to get rid of them. Maybe have each god be able to remove 1 type of disease. Then force the player to commit to one god. If you have your disease removed by a rival god something bad happens. For potions make it so you have to take multiple potions over time to get rid of the disease. Link to comment Share on other sites More sharing options...
WidgitLabs Posted May 22, 2018 Author Share Posted May 22, 2018 Right now diseases are a joke with how easy it is to get rid of them. Maybe have each god be able to remove 1 type of disease. Then force the player to commit to one god. If you have your disease removed by a rival god something bad happens. For potions make it so you have to take multiple potions over time to get rid of the disease. One of the things we've been playing with is a disease progression system, where contracting a disease isn't bad, but over time the symptoms get worse to the point of death. Potion potency seems to fit well with that idea. Link to comment Share on other sites More sharing options...
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