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Everything posted by WidgitLabs
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Replied in DM
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So I've been running LOTD for quite a while, and Lexy's LOTD specifically for about a week, and I've come to a conclusion. LOTD is awesome, Lexy's LOTD is brilliant, but my computer can handle a lot more. Additionally, there's a few things bout Lexy's guide that I'm not a huge fan of. So... I'm seriously considering using Lexy's guide as a springboard for another guide (or rather, set of guides) tailored towards an even more immersive experience. I'd like to release two guides, one for "average" computers that's on par with the current Lexy's guide in terms of requirements, and one for people who have computers that don't even blink when running Lexy's. Additionally, the adjustments I'd like to make in terms of mod inclusion would be geared towards players looking to make Skyrim more immersive and challenging. Thoughts? Would anyone even be interested in such a thing?
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Verified! Thanks for posting the update!
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Never really got into LOTRO. Only online game any of our team is actively playing is ESO (unless you include Minecraft as an online game). What do you think of it? Is it moddable (inquiring minds want to know!)? EDIT: We're always looking for something else to mod! I imagine it's as moddable as other MMORPGs are (are they very moddable?? lol) Most online games (like ESO and WoW) aren't overly moddable. Both of those MMORPGs are limited to UI modding. Basically, unless you're running your own server (like Minecraft, Ark, etc), modding is limited to client-side UI mods.
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Never really got into LOTRO. Only online game any of our team is actively playing is ESO (unless you include Minecraft as an online game). What do you think of it? Is it moddable (inquiring minds want to know!)? EDIT: We're always looking for something else to mod!
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How long do they usually take? Not in an impatient way, I appreciate these things are difficult to do and they have lives etc outside SKSE, just a randomer asking a question lol (plus, I'm having a REALLY awesome run on Skyrim atm so... :tongue: ok, maybe I AM impatient...) TOTALLY understandable. I'm a bit impatient too! But... as a modding company, the official stance for pretty much any release is "when it's done". That said, SKSE is usually a pretty quick update, and someone will likely post a workaround to roll back the update in the meantime at some point.
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I'm confused... what does an ES5 update have to do with the quality of a game that's barely started development?
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And again! 1.5.62 just got pushed. Let the waiting begin!
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Oh, we aren't looking for modding help with it, just inspiration and ideas. You're the one who's looking for the mod, you're our best resource for figuring out what we can do to make it awesome!
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As the title says, trying to get cumulative value of all items in a container. The following script works (sometimes), but it isn't consistent. With only one or two items, it works. Beyond that, it starts to fail at a seemingly random point. The 'wait' command was added to see if it was a race condition issue, but it doesn't seem to be. Any thoughts would be appreciated. Scriptname DonateChestScript extends ObjectReference ; Aliases ; Imports import Utility ; Functions and events Event OnClose(ObjectReference akActionRef) Int itemIndex = 0 Int itemValue = 0 Int totalValue = 0 Int totalItems = self.GetNumItems() If totalItems > 0 Debug.Notification(totalItems + " item(s) donated!") While (itemIndex < totalItems) Form checkItem = self.GetNthForm(itemIndex) itemValue = getPrice(checkItem, self) totalValue += itemValue Debug.Notification(checkItem.GetName() + " is worth " + itemValue) itemIndex += 1 Wait(1) EndWhile Debug.Notification("Total value: " + totalValue) Else Debug.Notification("No items donated!") EndIf EndEvent Int Function getPrice(Form checkItem, ObjectReference akActionRef) Int itemValue = 0 Int itemCharge = 0 Int enchantmentValue = 0 Enchantment itemEnchantment = None ObjectReference checkItemObject = akActionRef.RemoveItem(checkItem, 1) If (checkItem.getType() == 41) itemEnchantment = (checkItem as Weapon).getEnchantment() If (itemEnchantment) itemCharge = checkItemObject.GetItemCharge() as Int enchantmentValue = (itemEnchantment.getGoldValue() * 8) + (itemCharge * 0.12) as Int EndIf ElseIf (checkItem.getType() == 26) itemEnchantment = (checkItem as Armor).getEnchantment() If (itemEnchantment) enchantmentValue = itemEnchantment.getGoldValue() EndIf EndIf if (itemEnchantment) itemValue = checkItem.getGoldValue() + enchantmentValue else itemValue = checkItem.getGoldValue() endIf return itemValue endFunction
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An offer for mod creators using voice talent
WidgitLabs replied to TheMalazan's topic in Skyrim's Skyrim LE
Ping for later (feel free to PM me though) -
SSE Garage Sale or Bag of Trash mod?
WidgitLabs replied to blackhand8657's topic in Skyrim's Mod Ideas
Making a notation that we're going to look into this.- 7 replies
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- trash
- garage sale
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(and 1 more)
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SSE Mod that changes ghost dog dismiss sound?
WidgitLabs replied to BaronofHe11's topic in Skyrim's Mod Ideas
Whoops, thanks for pointing that out. -
LOVE it! We're huge about maintaining (and, where possible, building) lore and immersion. We'd love to tackle this one for you!
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SSE Mod that changes ghost dog dismiss sound?
WidgitLabs replied to BaronofHe11's topic in Skyrim's Mod Ideas
Your wish is our command! SSE (Nexus)Classic (Nexus)PC (Bethesda)XBox (Bethesda)PS4 (Bethesda) -
TBH, I'd rather write a new mod than convert a five year old one that's gotten stagnant, fresh blood and all that. If you want, I'd be happy to collaborate on trying to write something even better!
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Something like this? https://www.nexusmods.com/skyrim/mods/46693
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We're on it!
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There's definite value in that! Replying so we can find this later when we're not actively working on anything. If nobody else does it, maybe we'll give it a shot!
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Any more specifics? You indicated one that you don't like, but didn't tell us why not!
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SSE SSE in-game dead body timer/remover
WidgitLabs replied to Wyrmspleen's topic in Skyrim's Mod Ideas
Try Dead NPC Cleaner. -
Many years ago, there was a mysterious man known as the Confectioner. Over the years, he created the most exquisite sweets in all of Tamriel until, one day, he simply vanished without a trace. With no record of his true identity, his secrets seemed to have been taken to his grave... or have they? Follow the clues to find the lost Staff of the Confectioner and claim it for your own! _____________________________________________________________________ Confectioner adds a new, unique staff which turns sour people sweet! Because we believe in maintaining some semblance of immersion, we won't simply give you the staff; there is a short quest to find it, along with plenty of accompanying lore. Enjoy! CONFLICTS No known conflicts CHANGELOG