csbx Posted May 24, 2018 Share Posted May 24, 2018 My mod adds a misc-item that I notice is filed under 'junk' and which does not feature an icon as other items do. Now I think this difference is because of mods I have installed: Valdacil's [sp?] sorting mod in particular. My question is: what is the normal process for integrating new objects into the world a little better for differing game-setups ? E.g. how do I make an item count as misc. and not junk ? Is there a way to associate an icon with it without having to create a patch or something ? Link to comment Share on other sites More sharing options...
chucksteel Posted May 24, 2018 Share Posted May 24, 2018 For an item to be classified as misc and not junk you’ll need to remove any crafting components from the form. For the icon I think your probably missing a transform which will position the item for viewing in the inspection screen and Pip-Boy icon. I’ve never had an item not showing an icon so this is my best guess. Hope that helps. Link to comment Share on other sites More sharing options...
Hoamaii Posted May 24, 2018 Share Posted May 24, 2018 Chucksteel's right, remove its components, and you also want to add 2 keywords to the base form: "NotJunkJetAmmo", so your items don't disappear as ammos, and "UnscrappableObject" so they don't get accidentally scrapped. Then they'll appear as Misc instead of Junk. To give them an Inventory Icon, you just need to edit the Model and pick any one you like either in you meshes folder or just by copying/pasting some other CK item's model path. Don't bother about the inventory image, it'll pick your model anyway. Pick a base Preview Transform that fits your objects' size, or you can create a custom one if you prefer in Transform under Miscalleneous. Link to comment Share on other sites More sharing options...
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