virginharvester Posted May 24, 2018 Share Posted May 24, 2018 hi, sorry for my bad english,i like to make mod, the mod is simple,everytime you activate or access workshop ( the red one ),all items in other workshop will move to that workshop,in this example it will move all items from red truck shop into sanctuary Event workshop.OnActivate SelectedWorkshopID = get.workshop.id ;if SelectedWorkshopID is sanctuary, ;move all items from Red Rocket truck stop to sanctuary if workshopID == 250fe 54bae.removeallitems 250fe endifEndEvent note : 250fe is sanctuary workshop id in console command and 54bae is red truck shop workshop id in console command in this moment i like to know :1. how to input global workshop ID to papyrus property, so i no need to copy the script for every workshop2. if global workshop id do not exist, how to add every single of them?3. can removeallitems work in papyrus script?4. if my program wrong, may you fix it? Link to comment Share on other sites More sharing options...
Evangela Posted May 25, 2018 Share Posted May 25, 2018 Console commands and their syntax are invalid for papyrus. Link to comment Share on other sites More sharing options...
SKKmods Posted May 25, 2018 Share Posted May 25, 2018 (edited) I would love to help, but your starting point would suggest that I would need to write the whole mod, which I have already done. This is some fairly advanced stuff, but here you go: WorkshopParentScript Property pWorkshopParentScript Auto Const Mandatory ObjectReference Property pPlayerREF Auto Const Mandatory Keyword Property pLocTypeWorkshop Auto Const Mandatory GlobalVariable Property pSKK_WULock Auto Mandatory GlobalVariable Property pSKK_WUDebug Auto Mandatory Sound Property pUIWorkshopModeItemPickUpWorkbench Auto Const Mandatory Sound Property pUIWorkshopModeItemPutdownWorkbench Auto Const Mandatory Sound Property pUIWorkshopModeItemPutDownFail Auto Const Mandatory Message Property pSKK_WUWorkshopConsolidate Auto Const Mandatory Function WorkshopInventoryConsolidate() pSKK_WULock.SetValue(1) If pPlayerRef.GetcurrentLocation().Haskeyword(pLocTypeWorkshop) WorkshopScript DestinationREF = pWorkshopParentScript.GetWorkshopFromLocation(pPlayerRef.GetcurrentLocation() ) If DestinationREF != None && DestinationREF.OwnedByPlayer == TRUE && DestinationRef.Is3DLoaded() == TRUE pUIWorkshopModeItemPickUpWorkbench.Play(pPlayerREF) WorkshopScript[] WorkshopREFs = pWorkshopParentScript.Workshops Int iIndex = 0 Int iCount = 0 While iIndex < WorkshopREFs.Length If (WorkshopREFs[iIndex] != None) && (WorkshopREFs[iIndex].OwnedByPlayer == TRUE) && (DestinationREF != WorkshopREFs[iIndex]) WorkshopREFs[iIndex].RemoveAllItems(DestinationREF, abKeepOwnership = true) iCount +=1 If pSKK_WUDebug.getValue() >= 1 Debug.Trace("SKK_WU.WorkshopConsolidate " + iCount + " from " + WorkshopREFs[iIndex] + " to " + DestinationREF ) EndIf EndIf iIndex += 1 EndWhile pUIWorkshopModeItemPutDownWorkbench.Play(pPlayerREF) pSKK_WUWorkshopConsolidate.Show(iCount) ; Consolidated %.0f workshop inventories Else pUIWorkshopModeItemPutDownFail.Play(pPlayerREF) pSKK_WUNoOwnedWorkshop.Show() EndIf EndIf pSKK_WULock.SetValue(0) EndFunction UPDATE WARNING: RemoveAllItems() can loose stuff if the destination reference is in an unloaded cell which is why there is a Is3Dloaded() test. Edited May 25, 2018 by SKK50 Link to comment Share on other sites More sharing options...
virginharvester Posted May 25, 2018 Author Share Posted May 25, 2018 I would love to help, but your starting point would suggest that I would need to write the whole mod, which I have already done.which you have already done? can i get the link? Console commands and their syntax are invalid for papyrus.similar question then,how add caps to sanctuary workshop? Game.GetWorkshop("sanctuary").AddItem(gold, 100, false) Link to comment Share on other sites More sharing options...
SKKmods Posted May 25, 2018 Share Posted May 25, 2018 (edited) That code is used in both Workshop Ownership & Attacks and SKK Quantum Storage which are the names of mods that you can search on. EDIT: or click on my signature, its all there ... Edited May 25, 2018 by SKK50 Link to comment Share on other sites More sharing options...
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