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Question about mod functionality from SE > LE


morogoth35

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Scripts there should be no issues, unless they have used functions that are SE exclusive, like those added for creation club content, but that's not the norm.

Textures, yes, except SE supports bc7 and LE doesn't, so if the mod was made specifically for SE the author may have used bc7 which most likely won't work in LE.

Meshes, depends, if they have been converted to the new format then they won't work in LE, but not all meshes need conversion so it's possible they haven't. I don't know if there is an automatic way to reverse the LE => SE mesh conversion beyond using a 3d program to import/export, which is what I'd do.

And esp most likely need conversion, can't give any specific there since I haven't tried doing it backwards.

Edited by FrankFamily
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bc7 is a compression format within it being a dds still, so it's harder to tell if they are using it, particulary since I think bc7 weights the same as a dxt5 (compression used on normal maps in LE, bc7 is mostly used on normal maps I believe, _n ones). So, you'd need some software for that, an image viewer supporting dds or made specifically for it probably has a way to tell which compression it's using, don't know the best one for that though. Overall backwards conversion can be quite problematic.

Edited by FrankFamily
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Well, I just tested out that theory.

 

CK 32bit can definitely load files created with CK 64. So there is forward and backwards compatibility between the two versions, as far as loading is concerned.

 

Anyone that still not sure about this, all you have to do is try it yourself.

Edited by Rasikko
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