nosisab Posted July 22, 2008 Share Posted July 22, 2008 bloats are items created by some mod but fails at being eliminated from the save game. They may be not even visible in the world but they are there, lurking in the shadows :) growing ever and ever in number until they manage to get your game crawling and eventually crashing. Most nowadays mods are aware the problem and avoid the functions known as cause of then (like the PlaceAtMe), before the patch any game played with shivering Isles would be subject then even without mods. Some misdesigned mods can even generate then at thousands in seconds. They tend to let the save game big and the instances of items approaching the limit number in their formid is a symptom. Wrye Bash have a function to unbloat savegames... anyway remember this is only a possibility, maybe the issue doesn't have anything to do with bloats. Edit: Yet the symptoms you describe are characteristic of bloats or sheer items number. Link to comment Share on other sites More sharing options...
VileTouch Posted July 26, 2008 Author Share Posted July 26, 2008 thank you nosisab, i will try that solution, even though you did not tell me how or why it was so dangerous :) Link to comment Share on other sites More sharing options...
steve63457 Posted July 27, 2008 Share Posted July 27, 2008 I had the same problem, or almost the same. I was playing and i wanted to cut someones head off (with deadly reflex), but afterwards i was still moving in slow motion. It was really annoying and i had to reload a previous save game to solve it :confused: Link to comment Share on other sites More sharing options...
VileTouch Posted July 30, 2008 Author Share Posted July 30, 2008 =========SOLUTION==============(YAAAY!) guys, i now know exactly what is happening to my game, and probably yours... i (we) have been struck by a known oblivion animation bug (man!, not another one!) and it is NOT caused by any mods, or wether the game is patched or not.. bashed or bloated.... the only condition you have to meet to be hit by this annoying bug is to have over 200 game hours (which explains why loading a recent save doesn't work, but loading an old one does, or starting a new game... what it does not explain is how my character regained his... errr.... normality in exchange for bugged fires, and more recently spell effects. nor does it explain this really ODD behaviour i discovered while watching the effect. CONTAGIOUS SLOW MOTION---------------------------------- well it goes like this i was watching the odd slow fire at a camp in the middle of nowhere (north of kvatch mor precisely) when a pack of wolves appeared, of course i whipped out my sword and started slashing away... the problem started when i dodged one of the wolves and accidentally stepped on the campfire (yes, the bugged one) then i was infected by the slow motion! (i'm dead, i thought) but then the attacking wolf also treaded on the fire and was infected TOO!! and then another one!... of course i lost the battle, since a spriggan and her bear pet joined the fray, but when i reloaded i went to a well know fire, such as the arcane university entrance, that purple fire, you all know it, well i jumpt right into it, and yes... you guessed... it IS contagious. but you didnt come here to read my story did you? yeah, i got carried on... here's the link to the fix i found Slow Animation Bug- usually effects saved games with over 200 hours of play time.Contributions by Gloops & AtticusIt's a really odd bug. Cast a spell and you'll be left enveloped in a static haze of spell effect, or doors can take about 5 minutes to creak open. Everything else continues to run at normal speed. It can start at any time, usually after 200 hours, and is most noticeable when you're exploring a cave or ruin. Bethesda know about it but have been unable to fix it thus far. Apparently, this is because the integer or something for a particluar byte in a saved game file reaches a value that is too high (anything over 40), which for some reason affects the animations. The above utility resets the value to 40, which fixes the problem. Way cool. Fortunately for PC users there's a handy utility. Elder Scrolls Source- Oblivion Animation fixer V1.2This program, OAF, will un-stick your animations in Oblivion. All types of animations can become stuck in Oblivion such as fires, torches, magic effects, doors and moveable platforms. You will know when this happens. It is usually reported to occur in games with greater than 200 hours of playtime. This program should not be used to fix anything except stuck animations and can not be used to prevent stuck animations. This program does not fix corrupted savegame files. The program modifies one byte in your savegame file that has been found to be involved in this problem. This solution should be considered an un-official fix which will not be supported by Bethesda Softworks, the publisher of the game Oblivion. Link to comment Share on other sites More sharing options...
VileTouch Posted July 30, 2008 Author Share Posted July 30, 2008 oh, i've also read that the unofficial oblivion path fixes this, but, the problem is that it inserts a huge fps drop into the game!not to mention the download size Link to comment Share on other sites More sharing options...
VileTouch Posted July 30, 2008 Author Share Posted July 30, 2008 yet another post just to add my most sincere thanks to all that contributed with ideas and possible solutions for this problem.. THANK YOU! Link to comment Share on other sites More sharing options...
billypnats Posted July 30, 2008 Share Posted July 30, 2008 oh, i've also read that the unofficial oblivion path fixes this, but, the problem is that it inserts a huge fps drop into the game!not to mention the download size Really??!?!?! Link to comment Share on other sites More sharing options...
VileTouch Posted July 30, 2008 Author Share Posted July 30, 2008 Really??!?!?! really, i mean, i install it to have all the fixed textures and meshes in place, but skipping the esp which slows down everything... well, you might have noticed that i stated that i use a LOT of mods so i am rightly concerned about performance oh, that reminds me that i promissed you guys a list of the mods i use... her it goes for your boring pleasure Oblivion.esmJog_X_Mod.esmArmoryLab.esmOscuro's_Oblivion_Overhaul.esmHorseCombatMaster.esmKvatch Rebuilt.esmMart's Monster Mod.esmCybiades.esmOpen Cities Resources.esmcssBase.esmDLCHorseArmor.espSoulReaverMod.espOrigin of the Mages Guild.espKvatch Rebuilt.espRealisticForceLow.espVisually Enchanted Fire 1.espVisually Enchanted Frost 1.espVisually Enchanted Shock 1.espArmoryLab-cloth-displays.espArmoryLab-enter-lab2.espArmoryLab-greenhouse.espArmoryLab-manikins.espArmoryLab-portals.espCastle_Dunkerlore_V1.esp'Eagle Eye' Realistic Archery v1.0 Fixed.espBook Jackets Oblivion.espCliff_BetterLetters.espthievery.espxulTheHeath.espxulAncientYews.espXulEntiusGorge.espxulAncientRedwoods.espxulImperialIsle.espxuldarkforest.espxulLushWoodlands.espxulBeachesOfCyrodiilLostCoast.espxulRollingHills_EV_withoutWheat.espxulStendarrValley.espxulChorrolHinterland.espmythsandlegends.espPCSoundGarrett.espMaleBodyReplacerV4.esp_Ren_BeautyPack_full.espgardening.espP1DkeyChain.espAC_ModM701.espTabaxi_Race_Robert.espThieves Arsenal.espNatural_Water_by_Max_Tael.espNatural_Habitat_by_Max_Tael.espMedium_FPSFIX_Natural_Vegetation.espNightshade_Armor.espLiving Economy.espOOO-ThiefGuild_Difficult.espOOO-Dangerous_Traps.espOOO-Combat_Skills_Perks_Marksmanship.espOOO-Deadly_Combat.espOOO-Magic_Effects+Spells.espOOO-Magic_Game_Settings.espOOO-Magic_Effects+Enchantments.espOOO-DaedraLord_Quests.espOOO-Potions.espOOO-DLT_Immersion.espDEJ Harvest - Flora.espMart's Monster Mod.espMart's Monster Mod - Resized Races.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Diverse Creature Skins.espMart's Monster Mod - Less Bone Loot.espMart's Monster Mod - Gems & Gem Dust.espMMM30_Goblin_Assassin_Fix.espNascosto Isles 2.espCybiades.espShoweringSpells2.1.espundercover.espcssCalisto.espcssSafana.espCompanion Neeshka.espSonia.espRhiannaII.espDemon_Consort.espOonas_Outfitters.espGTAesgaard.espThe Sixth Element.espMMMMWL-TheHeath patch.espMMMMWL-RollingHills patch.espUnlimited Rings 1.0.espCybiadesDungeon.espQuest Award Leveling.espQuest Award Leveling - Finger of the Mountain.espGrowlfs Animated Hair.esp1AlexScorpionSneakingSuit.espMidasSpells.espMidas OscuroGems.espMart's Monster Mod - Hunting & Crafting.espKobu's Character Advancement System.espDeadlyReflex - Combat Moves.espRecharge Spell - Imbue Power.espRecharge Spell - Easy.espOpen Cities Full.espOCC-ULCH-Patch.espNatural_Weather_HDR_with_darker_Nights_by_Max_Tael.espThe Lost Spires.espLostSpires-DarkForest patch.espLostSpires-Everglade patch.espArtefacts of the Ancestors.espUnlimited Amulets 1.0.espnVidia Black Screen Fix.esp (not that it really works anyway, planning to disable it)HrmnsOblivionScriptOptimizationv1.0.esp Other Mods without esp that add resources to the data folder----------------------(disabled) Arcane University 300 (under development for compatibility issues with origins of the mages guild)(disabled) IWR Window light shutters - Optimized (i love it, but texian's windows is a LOT smoother)Unofficial Oblivion Patch (i install it and disable the esp, to have the fixed meshes in place without the lag that the patch creates)FCOM (installed but disabled due to version conflicts, i'll have to download the latest mmm and ooo)Texian's Window Lighting System 1.0Better Looking HorsesCleanShavedHRLA4Exnems-10971 (modified and optimized to my liking)BrzDefinedMaleBodyReplacerV01_2-15688Improved Facial Textures v21P1D_LowPoly_Grass_v10Really_Better_Tiling_Grass_1diot1-14342Optimised_Distant_Land_MAX_1_1-15278The_Glory_of_Cyrodiil-15914Jarrod_Oblivion_new_texture_mod_with_patchCyrodiil_Terrain_Map_v25-2634Realistic_Ragdolls_and_Force-4700Amazing_Jump_v1_1-11449obse_0014aOperation_Optimization_v1.1.1-10510and... of course Oblivion_v1.2.0416Spanish oh yes, and the omods...------------------------recharge spell easy (1.2)imbue power (1.2) there.. that's all Link to comment Share on other sites More sharing options...
VileTouch Posted July 30, 2008 Author Share Posted July 30, 2008 you can add the rest of the unique landscapes (now i have the complete set, why didn't they just merge them?) and oblivion warcry as well as the latest ooo and mmm for fcom to work properlystill lacking francesco's and bob's armory to complete the fcom pack :S Link to comment Share on other sites More sharing options...
simonp92 Posted July 31, 2008 Share Posted July 31, 2008 i see you are running deadly reflex.. the other day when i as fighting.. i cutted an Npc in half.. and everything became slowmotion.. the slow motion thing did not stop until i had killed everyone and the fight was over.. could this be the same problem we where having?? Link to comment Share on other sites More sharing options...
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