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SLOW MOTION


VileTouch

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bloats are items created by some mod but fails at being eliminated from the save game. They may be not even visible in the world but they are there, lurking in the shadows :) growing ever and ever in number until they manage to get your game crawling and eventually crashing.

 

Most nowadays mods are aware the problem and avoid the functions known as cause of then (like the PlaceAtMe), before the patch any game played with shivering Isles would be subject then even without mods. Some misdesigned mods can even generate then at thousands in seconds.

 

They tend to let the save game big and the instances of items approaching the limit number in their formid is a symptom.

 

Wrye Bash have a function to unbloat savegames... anyway remember this is only a possibility, maybe the issue doesn't have anything to do with bloats.

 

Edit: Yet the symptoms you describe are characteristic of bloats or sheer items number.

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I had the same problem, or almost the same. I was playing and i wanted to cut someones head off (with deadly reflex), but afterwards i was still moving in slow motion. It was really annoying and i had to reload a previous save game to solve it :confused:
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=========SOLUTION==============

(YAAAY!)

 

 

 

guys, i now know exactly what is happening to my game, and probably yours...

 

 

i (we) have been struck by a known oblivion animation bug (man!, not another one!) and it is NOT caused by any mods, or wether the game is patched or not.. bashed or bloated.... the only condition you have to meet to be hit by this annoying bug is to have over 200 game hours (which explains why loading a recent save doesn't work, but loading an old one does, or starting a new game... what it does not explain is how my character regained his... errr.... normality in exchange for bugged fires, and more recently spell effects. nor does it explain this really ODD behaviour i discovered while watching the effect.

 

CONTAGIOUS SLOW MOTION

----------------------------------

 

well it goes like this i was watching the odd slow fire at a camp in the middle of nowhere (north of kvatch mor precisely) when a pack of wolves appeared, of course i whipped out my sword and started slashing away... the problem started when i dodged one of the wolves and accidentally stepped on the campfire (yes, the bugged one) then i was infected by the slow motion! (i'm dead, i thought) but then the attacking wolf also treaded on the fire and was infected TOO!! and then another one!... of course i lost the battle, since a spriggan and her bear pet joined the fray, but when i reloaded i went to a well know fire, such as the arcane university entrance, that purple fire, you all know it, well i jumpt right into it, and yes... you guessed... it IS contagious.

 

but you didnt come here to read my story did you? yeah, i got carried on...

 

here's the link to the fix i found

 

Slow Animation Bug- usually effects saved games with over 200 hours of play time.

Contributions by Gloops & Atticus

It's a really odd bug. Cast a spell and you'll be left enveloped in a static haze of spell effect, or doors can take about 5 minutes to creak open. Everything else continues to run at normal speed. It can start at any time, usually after 200 hours, and is most noticeable when you're exploring a cave or ruin. Bethesda know about it but have been unable to fix it thus far.

 

Apparently, this is because the integer or something for a particluar byte in a saved game file reaches a value that is too high (anything over 40), which for some reason affects the animations. The above utility resets the value to 40, which fixes the problem. Way cool. Fortunately for PC users there's a handy utility.

 

Elder Scrolls Source- Oblivion Animation fixer V1.2

This program, OAF, will un-stick your animations in Oblivion. All types of animations can become stuck in Oblivion such as fires, torches, magic effects, doors and moveable platforms. You will know when this happens. It is usually reported to occur in games with greater than 200 hours of playtime. This program should not be used to fix anything except stuck animations and can not be used to prevent stuck animations. This program does not fix corrupted savegame files. The program modifies one byte in your savegame file that has been found to be involved in this problem. This solution should be considered an un-official fix which will not be supported by Bethesda Softworks, the publisher of the game Oblivion.

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oh, i've also read that the unofficial oblivion path fixes this, but, the problem is that it inserts a huge fps drop into the game!

not to mention the download size

 

Really??!?!?!

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Really??!?!?!

 

really, i mean, i install it to have all the fixed textures and meshes in place, but skipping the esp which slows down everything... well, you might have noticed that i stated that i use a LOT of mods so i am rightly concerned about performance

 

 

oh, that reminds me that i promissed you guys a list of the mods i use... her it goes for your boring pleasure

 

Oblivion.esm

Jog_X_Mod.esm

ArmoryLab.esm

Oscuro's_Oblivion_Overhaul.esm

HorseCombatMaster.esm

Kvatch Rebuilt.esm

Mart's Monster Mod.esm

Cybiades.esm

Open Cities Resources.esm

cssBase.esm

DLCHorseArmor.esp

SoulReaverMod.esp

Origin of the Mages Guild.esp

Kvatch Rebuilt.esp

RealisticForceLow.esp

Visually Enchanted Fire 1.esp

Visually Enchanted Frost 1.esp

Visually Enchanted Shock 1.esp

ArmoryLab-cloth-displays.esp

ArmoryLab-enter-lab2.esp

ArmoryLab-greenhouse.esp

ArmoryLab-manikins.esp

ArmoryLab-portals.esp

Castle_Dunkerlore_V1.esp

'Eagle Eye' Realistic Archery v1.0 Fixed.esp

Book Jackets Oblivion.esp

Cliff_BetterLetters.esp

thievery.esp

xulTheHeath.esp

xulAncientYews.esp

XulEntiusGorge.esp

xulAncientRedwoods.esp

xulImperialIsle.esp

xuldarkforest.esp

xulLushWoodlands.esp

xulBeachesOfCyrodiilLostCoast.esp

xulRollingHills_EV_withoutWheat.esp

xulStendarrValley.esp

xulChorrolHinterland.esp

mythsandlegends.esp

PCSoundGarrett.esp

MaleBodyReplacerV4.esp

_Ren_BeautyPack_full.esp

gardening.esp

P1DkeyChain.esp

AC_ModM701.esp

Tabaxi_Race_Robert.esp

Thieves Arsenal.esp

Natural_Water_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

Medium_FPSFIX_Natural_Vegetation.esp

Nightshade_Armor.esp

Living Economy.esp

OOO-ThiefGuild_Difficult.esp

OOO-Dangerous_Traps.esp

OOO-Combat_Skills_Perks_Marksmanship.esp

OOO-Deadly_Combat.esp

OOO-Magic_Effects+Spells.esp

OOO-Magic_Game_Settings.esp

OOO-Magic_Effects+Enchantments.esp

OOO-DaedraLord_Quests.esp

OOO-Potions.esp

OOO-DLT_Immersion.esp

DEJ Harvest - Flora.esp

Mart's Monster Mod.esp

Mart's Monster Mod - Resized Races.esp

Mart's Monster Mod - More Wilderness Life.esp

Mart's Monster Mod - Looting NPCs & Creatures.esp

Mart's Monster Mod - Diverse Creature Skins.esp

Mart's Monster Mod - Less Bone Loot.esp

Mart's Monster Mod - Gems & Gem Dust.esp

MMM30_Goblin_Assassin_Fix.esp

Nascosto Isles 2.esp

Cybiades.esp

ShoweringSpells2.1.esp

undercover.esp

cssCalisto.esp

cssSafana.esp

Companion Neeshka.esp

Sonia.esp

RhiannaII.esp

Demon_Consort.esp

Oonas_Outfitters.esp

GTAesgaard.esp

The Sixth Element.esp

MMMMWL-TheHeath patch.esp

MMMMWL-RollingHills patch.esp

Unlimited Rings 1.0.esp

CybiadesDungeon.esp

Quest Award Leveling.esp

Quest Award Leveling - Finger of the Mountain.esp

Growlfs Animated Hair.esp

1AlexScorpionSneakingSuit.esp

MidasSpells.esp

Midas OscuroGems.esp

Mart's Monster Mod - Hunting & Crafting.esp

Kobu's Character Advancement System.esp

DeadlyReflex - Combat Moves.esp

Recharge Spell - Imbue Power.esp

Recharge Spell - Easy.esp

Open Cities Full.esp

OCC-ULCH-Patch.esp

Natural_Weather_HDR_with_darker_Nights_by_Max_Tael.esp

The Lost Spires.esp

LostSpires-DarkForest patch.esp

LostSpires-Everglade patch.esp

Artefacts of the Ancestors.esp

Unlimited Amulets 1.0.esp

nVidia Black Screen Fix.esp (not that it really works anyway, planning to disable it)

HrmnsOblivionScriptOptimizationv1.0.esp

 

Other Mods without esp that add resources to the data folder

----------------------

(disabled) Arcane University 300 (under development for compatibility issues with origins of the mages guild)

(disabled) IWR Window light shutters - Optimized (i love it, but texian's windows is a LOT smoother)

Unofficial Oblivion Patch (i install it and disable the esp, to have the fixed meshes in place without the lag that the patch creates)

FCOM (installed but disabled due to version conflicts, i'll have to download the latest mmm and ooo)

Texian's Window Lighting System 1.0

Better Looking Horses

CleanShavedHRLA4Exnems-10971 (modified and optimized to my liking)

BrzDefinedMaleBodyReplacerV01_2-15688

Improved Facial Textures v21

P1D_LowPoly_Grass_v10

Really_Better_Tiling_Grass_1diot1-14342

Optimised_Distant_Land_MAX_1_1-15278

The_Glory_of_Cyrodiil-15914

Jarrod_Oblivion_new_texture_mod_with_patch

Cyrodiil_Terrain_Map_v25-2634

Realistic_Ragdolls_and_Force-4700

Amazing_Jump_v1_1-11449

obse_0014a

Operation_Optimization_v1.1.1-10510

and... of course Oblivion_v1.2.0416Spanish

 

oh yes, and the omods...

------------------------

recharge spell easy (1.2)

imbue power (1.2)

 

there.. that's all

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you can add the rest of the unique landscapes (now i have the complete set, why didn't they just merge them?) and oblivion warcry as well as the latest ooo and mmm for fcom to work properly

still lacking francesco's and bob's armory to complete the fcom pack :S

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i see you are running deadly reflex..

 

the other day when i as fighting.. i cutted an Npc in half.. and everything became slowmotion..

 

the slow motion thing did not stop until i had killed everyone and the fight was over..

 

could this be the same problem we where having??

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