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Online Fallout: 76


Moksha8088

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/tinfoil hat

  1. Bethesda knows user mods are a big and very important feature of their games, that's why they marketed it so hard for the XB1 and PS4 launches of Skyrim and Fallout 4. The fact Todd haven't mentioned user created mods specifically and given very needed positive news in this backlash points to that not being the case.
  2. Todd referred to private servers as "services". You don't own a service, you pay for it to be provided and this indicates any servers have to be rented from Bethesda like many other similar titles already do
  3. No company would build a large delivery system for mods and have user created free variants compete with their own (profits). Any mods you run on private servers will therefore likely not only be Creation Club only but also registered and owned by player/owner/server as both copy protection and guarantee no violent, sexist or otherwise unwanted content breaking their own, Sony's or Microsofts's terms is active. You don't want to expose their customers with inappropriate content and risk being prevented or delayed from accessing their huge pool of potential buyers. Cutting user mods entirely not only avoids this but also saves a lot of time, money and work having to maintain systems to monitor and handle both players and mods breaking these conditions. They already proven they've been unable or largely unwilling to effectively handle the frivolous mod take-downs, personal attacks, unauthorized uploads and other idiocy people have been pulling on Bethesda.Net so they know exactly how bad things can get should they try it again.
  4. Todd also said there is no way to completely opt out of PVP stating "We want a little bit of drama" meaning the only way for someone wanting to play solo, PVE with friends and possibly even
    avoid having their base destroyed when offline will be to rent a private server making it effectively an extra monthly fee for those players.

  5. Making the game "always online" introduces another appealing point besides copy protection - the game is only working for as long as the authorization/multiplayer servers are up. Whenever Bethesda decides the game isn't profitable enough they can shut it down and push another title instead. You won't be able to play the game for as long as you want like Skyrim LE with a near endless stream of new community content with them only getting scraps of the base game + dlc price. Or nothing at all from those pirating it. They're not making that mistake again.
  6. Finally, what anyone here thinks about all this is largely irrelevant, we're not their target group. Console (and mobile) players are, they've been used for over a decade paying for things PC users absolutely wouldn't like online access as well as for extras like xp boosts, cooldown resets, items, hats and so on.
    Fallout Shelter (with in game purchases) alone has more players than all other Bethesda titles ever had combined, this is a huge and very profitable group of gamers. Faced with having Content Club mods or none at all console users will chose the former, gladly, and have fun playing too.
    PCs users on the other hand are a demanding group, have way too varied hard-/soft-ware causing compatibility and testing issues, multiple sources outside Bethesda's control to get mods from as well as an open system enabling piracy making development even less rewarding.

Bottom line is that Bethesda is a for profit company and this approach, already proven both highly successful as well as (generally) player acceptable by other gaming companies, is arguably the most likely way to make a lot of it from a Fallout title. Should this work, and I believe it will, it'll likely be the blueprint all future Bethesda titles are developed, launched, maintained and "retired".

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I hope mod authors do not give up on Fallout 4 and Skyrim SE. Looks like those might be the last of the single player, first person, open world, non-linear, RPG-shooters. Sprucing up the game with cosmetic changes, new advanced companions (Heather Casdin is the only advanced companion not chained to the vanilla companion system while there are at least ten of them in Skyrim SE), and especially quest mods.

 

In the meantime, grateful players should be bowing in the direction of quest mod authors like Thuggysmurf and Kris Takahashi as an incentive for new quest mod authors to step forward and learn the Creation Kit. No reason for the golden age of modding to come to an end just because the colossal Online Monetization Dragon is looming menacingly on the horizon. Time for the Knight Paladins and Fireball Mages of mod authoring to step forth and fire a volley at that ravenous beast.

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There is a cleverly diabolical ring to the concept of a private server. We can pay an ongoing monthly fee for the privilege of playing by ourselves in a game environment devoid of NPCs and with the lowered graphics quality that comes with an online game. A private server most likely means Nexus type mods will be out of the download loop.

 

On the other hand, my twelve-year-old self from many years ago (when a computer was an IBM mainframe with tape spools) would have been thrilled to play with other kids in shooting one another and blowing up hard built settlements with nuclear rockets. It would have been a glorious anarchy!

 

That idea in the post above about keeping Fallout 4 going with new mods sounds better as I type.

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So they decided to slowly kill Fallout and make it a stupid online fps thing, I guess companies don;t learn from their fellow idiots competitors.

No single player, hard to advance if you do single player because everything is built for multiplayer, which I really don;t give a hoot for.

No single player? No npcs? no modding? forced to be around griefers? run on single threaded crappy servers stuffed with multiple instances?

So to play single player you need to buy the game, then rent a server and then you can't do crap with it unless you will most likely have to buy creation club junk... f.y.

 

They should just sell the company to EA.

 

They ain't getting my money, I'd rather load up a set of new mods and play 4 a few times more...

This is absolutely stupid.

 

 

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Maybe this is just a phase Bethesda is going through of putting their top creations TES and Fallout into every possible devise and variation out there. The have Elder Scrolls online and now Fallout online.

 

I want to keep my fingers crossed and hope Bethesda comes out with a true Elder Scrolls 6 in four years and Fallout 5 the year after that. Hopefully, the lure of constant monetization will not keep Bethesda from making these flagship games in the manner in which loyal fans have come to embrace. What will become of the young console audience once they grow up? Please let there be some other game type suitable to their eventual mature years.

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This is interesting, https://m.youtube.com/watch?time_continue=6&v=gi8PTAJ2Hjs

 

Still not sold on the game, I don’t like pvp but I’m withholding judgment until it’s released.

 

Yeah, I watched the noclip documentary myself (and the E3 Coliseum interview) and came away feeling like Bethesda has basically become Vault-Tec and the player base have become the hapless vault dwellers they're experimenting/testing stuff on. Todd seems to be really looking forward to seeing what people do to/with each other and basically said let's just set up all this stuff and see what happens with the player interactions. Monetization is clearly the primary goal but there's definitely a twisted experimentation aspect to it as well... Vault-Tec all over it, hehe.

 

Anyway, I had no intention of playing the game as I pretty much swore off multiplayer gaming a long time ago (and I'm not a fan of the tedious aspects of crafting/survival games either) but it was still an interesting documentary to watch.

Edited by Ilsigi
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https://gaming.youtube.com/channel/UCrNBxHA_SavRrD-PrEek2AQ

 

its a live feed so you have to go back and find Todd but, he confirmed there will be modding for Fallout 76 but not at launch.

Probably will be similar to ESO where it's basically UI modding.

 

 

They may allow skins so your gang of griefer friends can wear matching attire.

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