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Crash when entering buildings in Megaton


Rollo77

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Hello fellow Wastelandwanderers!

 

 

Well, I have a problem.

My modded game (Goty-version with the lates unoffical patch) runs fine till I return to Megaton after doing the super-duper-market as the 1st part of the survival-guide for Moira ... :huh:

Before - NO problem at all! I can enter all buidlings without ANY probs!

When coming back - I "open the door" - of ANY building ... I see the loading screen and "suddendeath" ....

 

 

My LOOT-manager shows nothing special ........

 

 

 

Any help or even a hint would be deepyl appreciated!

 

 

Rollo

 

 

Btw. .... is there an easy way to "copy" my mod-list from the mod-manager or loot?

Yep, I am still quite a NEBW :confused:

 

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Thank you for your quick answer and hint.

Well, downloaded B.O.S.S.

 

It tells me the following:

Recognised plugins: 51

Unrecognised 45

Inactive: 7

 

So, what to do now?

Already tried - I crash also after B.O.S.S. sorted the loadlist ...

 

I have ONE mod which concerns Megaton and his buildings directly - Megaton reborn - but why do I had NO probs before and NOW I have them?

I can enter the Super-duper-markt again without any troubles ... seems only to happen in Megaton ....

 

 

Rollo

Edited by Rollo77
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Post your load order.

 

Fast travel to Megaton, then enter a building - see if it makes a difference.

 

Use the console to COC directly into a building, exit then enter again. May help to narrow the issue.

 

Deselect that mod - see if it makes a difference.

 

Go back to an earlier save. Your current game may have got corrupted.

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Fast travel to Megaton, then enter a building - see if it makes a difference.

Unluckily this makes no difference. I CAN fast-travel to Megaton, but as soon as I try to enter a building ... loading-scren, I hear the door closing behind me and BAMM.

If I WALK over to Megaton it already happens as soon as I try to enter the town itself.

 

 

 

 

Fast travel to Megaton, then enter a building - see if it makes a difference.

Even more weird - coc seems not work ... :mellow: ... wont "beam" me to Moira ... although I am sure i used the right id-number

 

 

 

Deselect that mod - see if it makes a difference.

Deselected "Mehaton-Reborn" ... as it was the "most logical suspect" - nope ...

 

 

 

Go back to an earlier save. Your current game may have got corrupted.

Restarted after leaving Vault 101 ... same problem ....

 

 

What is really strange .... before I start the quest for Moira .... NO problem at all .... I can enter & leave Megaton itself, my house, the Simms`s house .... NO problem at all.

AND: re-entering and leaving the Super-Duper-Market makes also no problem at all ...

Edited by Rollo77
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My load-ordner as LOOT shows it:

 

- Fallout3.esm

 

- Anchorage.esm

 

- ThePitt.esm

 

- BrokenSteel.esm

 

- Pointlookout.esm

 

- Zeta.esm

 

- Unoffical Fallout 3 Patch.esm

 

- Lings.esm

 

- LingsDLC.esm

 

- CALIBR.esm

 

- EVE.esm

 

- CrossModData.esm

 

- Animy_prostitutioni.esm

 

- AgedBasedBodys.esm

 

- CrossRepairWeapons.esp

 

- More Guards Full.esp

 

- Megaton Reborn esp

 

- Overhead 3p camera.esp

 

- Followers Relax.esp

 

- Fellout-Full.esp

 

- Falloutfarms.esp

 

- Realistic Interior Lightning.esp

 

- Ultimate Companion Overhaul.esp

 

- MilitaryTraining.esp

 

- Classic Fallout Weapons Beta.esp

 

- Uncle Leo`s Theme park.esp

 

- FO3 Better Followers.esp

 

- Megaton Reborn1.esp

 

- Relax.esp

 

- Megatorn Return esp. (House-mod, only alterin the interior of your megaton-home)

 

- jmschematics.esp

 

- WeaponModKits.esp

 

- CrowdedCities_v2_lessNCP´s.esp

 

- Flora Overhaul.esp

 

- RCM2.esp

 

- Backpacks-SedPL.esp

 

- ARTNightVision.esp

 

- ARTNightVision-No AP drain.esp

 

- ARTNightVision-Energy Cell.esp

 

- NPC Height Randomizer.esp

 

- Rivet City Merchants with Point Lookout.esp

 

- WMKAA12Shotgun.esp

 

- Advanced Reacon Armor.esp

 

- Armored duster.esp

 

- _R_Tribals.esp

 

- Canterbury Commons Brahmin Herd.esp

 

- CanterburyCommonsGuard.esp

 

- CanterburyCommonsGuard-DTO.esp

 

- Fellout-pipboylightt.esp

 

- Fellout-Anchorage.esp

 

- Fellout-BrokenSteel.esp

 

- Fellout-PointLookout.esp

 

- Fellout-Zeta.esp

 

- Realistic Interior Lightning-BS.esp

 

- Weaponmodkits-BrokenSteel.esp

 

- Weaponmodkits-OperationAnchorage.esp

 

- Weaponmodkits-ThePitt.esp

 

- Weaponmodkits-Zeta.esp

 

- Realistic Interior Lightning-OA.esp

 

- Realistic Interior Lightning-PL.esp

 

- Weaponmodkits-PointLookout.esp

 

- HZSmoothLight - FO3.esp

 

- FO3 Better Followers - Sidney.esp

 

- pacificpost,esp

 

- Antiarmorrifle.esp

 

- Millenia_AKS74SU.esp

 

- BetterBrahmin,esp

 

- Boostes Power Armors.esp

 

- Sity Anywhere.esp

 

- UmFollowerTweak.esp

 

- FollowerInsurance2013.esp

 

- Merchants,esp

 

- BC Cloths.esp

 

- Named Megaton NPCs.esp

 

- aLiitleBeautifulRaiderFemale.esp

 

- Deputy Steel Patrol.esp

 

- DragoonFemale.esp

 

- strong_sonora_cruz.esp

 

- Better_Talon_faces_v1.esp

 

- talon_helmets.esp

 

- Bryan Wilks New Life.esp

 

- SRCB.esp

 

- Red_Revamped.esp

 

- busshop.esp

 

- CALIBRxMerchant.esp

 

- CompoundCrossbows_V1_14_18742.esp

 

- BudongsNewFacePresets.esp

 

- SaucyPresets.esp

 

- MOO.esp

 

- Followers To ThePitt.esp

 

- Black Feather Hat.esp

 

- Followers TO PointLookout.esp

 

- DaBrainsSlouchHat.esp

 

- Advanced Reacon Armor Easier Stealth.esp

 

 

 

 

 

 

A bit long, I know ... :wink:

I just don`t get it ..... before I leave Megaton and head over to the Mart .... ALL fine .... when I come back .... :pinch:

Edited by Rollo77
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Apart from WMK and Talon Helmets I don't use any of those mods. Just to be clear, you've disabled Megaton Reborn.esp and Megaton Reborn 1.esp? It's hard to read your load order like this. I suggest, if you haven't already, that you install FO3Edit. That will allow you to look for mod conflicts. And I use FOMM to sort my load order and launch my game. It's easy to copy/paste your load order from there too.

 

Do you have FOSE installed?

 

Did you restart that early game without Megaton Reborn, save somewhere (like in Silver's place), exit and reload? And you still have the problem?

 

You may be reduced to disabling your mods one by one, starting with those that affect Megaton. Personally I'd start with Animated Prostitution and its associated mods. Then those that affect NPCs in any way, you seem to have a lot of those and some may conflict.

 

Also read the comments section of the mods you have installed. It's likely someone else has encountered a similar problem at some stage.

Edited by blackrat99
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Good evening! :wink:

 

 

Do you have FOSE installed?

Yes, I have FOSE installed and use it to launch my Fallout.

 

 

Did you restart that early game without Megaton Reborn, save somewhere (like in Silver's place), exit and reload? And you still have the problem?

Per se Yes", but will give it a 2nd try.

 

 

You may be reduced to disabling your mods one by one, starting with those that affect Megaton. Personally I'd start with Animated Prostitution and its associated mods. Then those that affect NPCs in any way, you seem to have a lot of those and some may conflict.

I fear this is the only possible way to go - at least at the moment.

I think I may have quite a good impression which mods "can`t be" the reason ... aproxx. 10 a friend of mine is also using - admittedly with only around 5 additional mods - and he has NO probs at all.

 

 

So I will start with the 2 "megaton-mods" (the town ithself and the home) .... go on to "A.P" and the related mods and then searching through the npc-affecting ones ....

Edited by Rollo77
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