Camonna Posted February 27, 2004 Share Posted February 27, 2004 Yeah,My deck has red-for pure force and destruction,green usuallt because there is a large amount of pumping up dstrenght cards and White for protectionBlue and black are not used by me Link to comment Share on other sites More sharing options...
Peregrine Posted February 27, 2004 Share Posted February 27, 2004 I cant remember what I had but I did have a 10/10 and have real strong creatures like 7/7 and trample Well, there's your first mistake. Creatures like that are way too slow to be good, unless you have some trick to get them out. By the time you've got the mana to play them, I've killed you five times and moved on to the next game. Also, your die faster deck is really well constructed using red. Like I said, I think the cursed scroll has too much place on random, but if you know your opponent's deck well you can burn him. No no no, cursed scroll is based on what's in your hand, not your opponent's. So if I've got only one card in my hand (a situation I can arrange by the 5th turn at latest usually), I have 100% chance of getting the damage. It is fiercely plaugued by counterspell focused decks, though. If an oponnent has a card like Quash, and he uses it on one of your lightning bolts, then he can take out all your lightning bolts from the game. So, in short, your i counter that too deck would own your die faster deck--if he gets counterspells out in time. Likewise, it would be wise to add quash to your i counter that too deck. Exactly the opposite. That deck absolutely owns counter/control. I built it to take out the control decks that my friends were playing. A job which it does very well. Play counter against it and you might win 1/10. Counter has nothing to stop those fast creatures.. a jackal pup can do 10 damage easily before they can stop it, and I can get one out on turn 1. And my spells are cheap enough (less casting cost than the counters) that I can get a hand of 8, then spam them all in one turn. The counter player runs out of mana (or counters) first, and then they die soon after. Trust me on this, I've played that exact matchup with my friends (my red vs. my counter) and red wins 90% of the time. Quash doesn't help you here at all. Take a look at that casting cost. 4 mana. By the time you get that, you're below 10 life and looking at 3 angry creatures on the other side of the table. If you're not dead already... 4th turn kills are a very real posibility with that deck. Quash is only really useful to stop combo decks, since if you take out part of their combo permanently, they can't win. Example, quash the time warp in my infinite time deck, and I'll concede, I have zero chance of winning. Against that red deck though, after all that risk to play a 4 mana spell, all you've done is make me play a chain lightning instead. Since you don't have the cards for it, it looks like you seriously underestimate the speed a good deck is capable of. Download apprentice and play me sometime and you'll see. Link to comment Share on other sites More sharing options...
Breton Thief Oriana Posted February 27, 2004 Author Share Posted February 27, 2004 DOH! and I have 2 cursed scrolls, so I should know. :blush: lightning bolt is illeagal in tournaments nowdays, i think. I don't really know though. It seems super low cost for a 3-watt bulb. If I put my strategy of my zombie deck to my relentless assault, play a red-black-green, then I can put out all my zombies, boost them with strength of night, and double strike with relentless assault. wouldn't work on you, i'm sure. but it would make an interesting battle. I think it would take too long. Need some zombies with first strike. lots of em. and stick phyrexian negator in there with fear, so he can be a low cost 5/5 that can't be blocked except by artifact creatures and black creatures. do stuff like that, a little giants sort of deck. EDIT: sad thing is, most cards are illeagal in toruney nowdays Link to comment Share on other sites More sharing options...
Breton Thief Oriana Posted February 27, 2004 Author Share Posted February 27, 2004 I appologise in advance for double posting. Peregrine, where do you download Apprentice? is that the same as Magic: The Gathering Online? That second one costs money, ya know. Link to comment Share on other sites More sharing options...
Camonna Posted February 27, 2004 Share Posted February 27, 2004 yeah,peregrine...I do have a few funny cards that make my mana boost through the roof!! but the 7/7 doesnt take that much mana and lightning bolt is soo funny,I killed my friend with em I use my green cards to pump my creatures up. What is the thing with blacK? I mean you know mountain/red cards are destructive what is blacks..thing? Link to comment Share on other sites More sharing options...
Breton Thief Oriana Posted February 28, 2004 Author Share Posted February 28, 2004 Misc. effects. Everything you can't do with the others, you can do with black. Where green does +/+, black can go -/-. Black has most fast mana cards. Black has Fear, although not exclusively, as with the fear card any creature can have fear. Black has "Destroy target nonblack creature". Black creatures have the most abillities. Black can return creatures to the game from the graveyard. Black cards can have you draw a card when your opponent loses something. Most things, if the others can't, black can. Link to comment Share on other sites More sharing options...
Camonna Posted February 28, 2004 Share Posted February 28, 2004 yeah,but not as well, what about blue? Link to comment Share on other sites More sharing options...
Peregrine Posted February 28, 2004 Share Posted February 28, 2004 Peregrine, where do you download Apprentice? is that the same as Magic: The Gathering Online? That second one costs money, ya know. Completely different thing. It's a free program that pretty much just gives you the cards on screen. You have to do all the tapping, damage, etc yourself, and there's nothing to stop you from cheating. But it's free. Download THIS file and unzip. yeah,peregrine...I do have a few funny cards that make my mana boost through the roof!! but the 7/7 doesnt take that much mana and lightning bolt is soo funny,I killed my friend with em I use my green cards to pump my creatures up. You don't really get it, do you. Even the cheapest 7/7 is 6 mana at minimum (and more likely 8 or so). That's 6 turns to get it out, assuming you play a land every turn. Maybe 4 if I do nothing to disrupt your mana elves, which isn't going to happen. But at that point, with die/die faster, you're already below 10 life. Your 7/7 will need 3 attacks to kill me, and before you get them, you're going to be dead. And control gets even worse. Unless I get a really bad draw, your 7/7s will never come into play. Download apprentice and I'll prove this. Make your deck, I'll play one of mine. what about blue? You are joking, right? Ever hear of a little card called counterspell? Or all the good card drawing stuff? Or even the steal creature stuff? Link to comment Share on other sites More sharing options...
Camonna Posted February 28, 2004 Share Posted February 28, 2004 But I usually have these weird cards that add like 3 mana instead of one And I have a few of them Link to comment Share on other sites More sharing options...
Peregrine Posted February 28, 2004 Share Posted February 28, 2004 As I said, download apprentice and make a copy of your deck. You'll see what I mean pretty quick. Link to comment Share on other sites More sharing options...
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