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Magic: The Gathering


Breton Thief Oriana

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anywhere else, perigrine?

 

EDIT: Found one. Don't know how to work it, though.

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Fixed capitalization error in link.

 

As for how to use it, you have to do almost everything manually. Click the new game icon to start a new game and load a deck (or open the deck editor). Click the draw icon to draw your hand. Drag a card from your hand to play it. Double click to tap it. The game automates absolutely nothing.... you'll have to keep track of things like mana in pool yourself. But it works, and it's free.

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Well, 60 cards is a minimum. But you want a small, focused deck so you get the stuff you really want and not the stuff you have to put in to fill up space.

 

In a 60 card deck, about 20 lands usually works. Maybe more if you're using lands that do more than produce mana (mishra's factory), or less if you're playing a deck with all low mana costs. Maybe a bit more for your 3 color deck since I assume you don't have the dual lands/etc that help multicolor decks work, and missing the right color land is often fatal.

 

10 lands in a 60 card deck would be suicide. You'll draw too few almost every time.

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Check this deck :

 

 

Creatures :

4 Priest of Titania

4 Llanowar Elves

4 Wall of Blossoms

4 Skyshroud Elf

4 Llanowar Sentinel

2 Argothian Elder

1 Argothian Wurm

3 Kraklin

 

Sorcery :

1 Summer Bloom

1 Disintegrate

4 Rolling Thunder

2 Fanning the Flames

1 Gaea's Bounty

 

Lands :

20 Forest

3 Maze of Shadows

 

Artifacts :

1 Coat of Arms

 

Enchantments :1 Survival of the Fittest

 

It is great for mana. Most of the elves generate it, lots of lands and Kraklin uses it!!

Coat of Arms is amazing in this deck because most of the creatures are elves!!

 

Coat of Arms - 5 colourless mana

Artifact

Each creature gets +1/+1 for each other creature in play of the same creature type. (For Example, if there are 3 Goblins in play, each of them gets +2/+2) :huh: :) :D

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Two problems:

 

1) No red mana for those sorceries. If those mana elves die (which they will), you're stuck with cards you can't play at all.

 

2) Only one coat of arms. If it's worth playing, play four of them. As it is, you'll rarely draw it. So you can't rely on it at all, and you'd almost be better off just taking it out and adding a fourth of one of the cards you do use.

 

True, but ya learn that by playing. I allways use atleast 16. and I thought 60 cards was the standered? it isn't? for tournaments even?

 

60 cards is the minimum. You can play with more, even in tournaments. But it hurts your focus to go much over that (other than making it 62 to help with land ratio, for example), you lose focus and consistency. So few decks do it.

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