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Breton Thief Oriana

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OK here are my decks, Peregrine and I actaully played together a lot during high school so we built decks the play up to par with the group of people we normally played (and then there were the n00bs at Cerebral's who thought they could make a good deck based on the charms from Visions lol)

 

Black/Green/(hint of)White

 

4x Pernicious Deed

4x Blastoderm

4x Spiritmonger

4x Weatherseed Treefolk

4x Consume Strength

4x Diabolic Edict

4x Dark Ritual

4x Hypnotic Specter

4x Quirion Elves

4x Necravolver

 

4x Bayou

4x Llanowar Wastes

4x Elfhame Palace (I know they suck)

4x Swamp

6x Forest

 

This deck, though not my best, is the most fun to play. Consistenly I can play a Spiritmonger by the third turn. The premise is to clear away the oppenent's creature threat and let the stampies work their magic. And of course the Deeds help board control. The Dark Ritual/ Hypnotic Specter first turn combo is always fun too.

 

Blue

 

1x Morphling

1x Nevinyral's Disk

4x Ophidian

4x Counterspell

4x Mana Leak

4x Rewind

4x Treachery

4x Forbid

4x Force of Will

4x Dissipate

4x Arcane Denial

 

4x Mishra's Factoy

16x Islands

 

It's a counterspell deck with Treachery and the most broken creature in the game, what more could you want by playing straight blue?

 

Red

(it's the exact same deck as Peregrine's)

 

White

 

4x Swords to Plowshares

4x Wrath of God

4x Rout

4x Disenchant

4x Seal of Cleansing

4x Story Circle

4x Avenging Angel

4x Chimeric Idol

4x Radiant's Dragoons

4x Mother of Runes

 

4x Kjeldoran Outpost

4x Strip Mine

16x Plains (added a few to compensate for having to sack a land to the outposts)

 

This deck makes full use of the fact that almost all of its creatures are expendable. First turn Mother to stop the early threat while I build up lands to play the Idols and then start wiping the board clean of creatures. Then use the Outposts and Idols to pump out expendable creatures or set up chump blockers while the Angels start pounding away from above.

 

Well those are my decks, at least the one's I've decided to keep. I used to play slivers, but I didn't want to spend a ton of cash to get the Birds or the lands to make it really work. Or, in that case, the 20 bucks Sliver Queens are going for these days.

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Yea well I conceeded that one time we got to play type 0 for the friday night magic, my white deck did get to the finals, but wasn't going to stand up to your red deck...or was I playing blue...I think I was playing blue.

 

Anyway as for land destruction blue has the the lockdown combo that will make you piss yourself.

 

First play Anhk (sp?) of Mishra (if you play a land you're dealt 2 damage), next play Parallax Tide. remove 7 of opponents lands from the game. On your next turn they come back into play, dishing out 14 damage....play another Tide, game over. And since you're playing blue you'll have the counters/disks to deal with anything before the combo.

 

I also tried to make use of Carnival of Souls in a combo deck, which actaully works if you're playing against a deck that really doesn't do anything. here's the spread

 

4x Yawgmoth 's Bargain

4x Vampiric Tutor

4x Aluren

4x Enduring Renewal

4x Library of Leng

4x Bottle Gnomes

4x Tranquil Groves

4x Drain Life

4x Carnival of Souls

4x Dark Ritual

4x Ticking Gnomes

 

(oppropriate lands blah blah)

 

Use the tutor to get the enchantments you need as well as the groves (which will protect your much needed enchantments. Play the Aluren and Renewal with the Bottle Gnomes, build up more life than you could ever possibly need. Build up mana everytime you play the gnomes (for free) with the Carnival and blow your opponent away with a massive drain life by emptying your mana pool with 5000 black mana in it. You could use the ticking gnomes but would face a lot of burn, but hey if you have 300 zillion life what difference does it make if you loose 20 right?

 

Hmm maybe I should make this deck just for kicks.

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Yeah, kind of like my rabid ornithopter deck. Doesn't win very often, but it's such fun to play. And so much fun to brag about to the person who's unfortunate enough to lose to the worst creatures in the game...

 

Now if only I could find someone who has real kobolds....

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Nods to the Ornitopther deck, but Carnival of Souls is undoubtably the worst card in the entire game (if you can think of a worse one please share). I felt pretty accomplished to actaully have made a deck that is centered around it and be usable.

 

I'm thinking i should have Birds or Llanowar Elves in there for mana acceleration....or both :)

 

And for multiplayer games such as generals combo decks reign supreme (so do sliver decks)

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just for the fun of it I got My uncle to buy me 70 goblin rocksleds (I payed him back) and I made a funny deck with a whole bunch of em

 

 

 

I also Have made an all goblin deck that has all goblin things

 

but My most dangerous is my 10/10 creature and it needs 5 colourless mana and 3 forests

 

its called the skyshroud behemoth

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Except it's not dangerous at all. Trust me, big creatures are far far less of a threat than you think. Even if I don't simply kill you before you get them, I've got plenty of ways of dealing with them.

 

 

Nods to the Ornitopther deck, but Carnival of Souls is undoubtably the worst card in the entire game (if you can think of a worse one please share). I felt pretty accomplished to actaully have made a deck that is centered around it and be usable.

 

True, but in reality, hard to beat the fun of playing 20 ornithopters/kobolds/etc in one turn and overruning.... multiple times. Infinite combo decks just don't have that element of "lets cover the table in cards" to it.

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hmm. you should probably take a look at spiritmonger

 

5 mana for a 6/6 with a sengir vampire ability that can change color and regenerate....almost as good as morphling...almost.

 

And IRC the behemoth has fading....the only good creature with fading is the blastoderm

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Fading: creatures with fading have fade counters on them. On the turns after the creature was played, you remove a fade counter from it. When no fade counters are on it, you saccrifice that creature. Ie, Skyshroud Behemoth. Has fading 2, meaning that in 2 turns it would die. Plus, it comes into play tapped. Both are bad since it allredy had a high casting cost.
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