Camonna Posted March 3, 2004 Share Posted March 3, 2004 really!! that card is crap!! Link to comment Share on other sites More sharing options...
Stormscape Posted March 4, 2004 Share Posted March 4, 2004 My oldschool all Ice Age cards whire deck could pwn you all. Blinknig Spirit was the uber-kill. for Zero mana yo ucould return it to yoru hand anytime youcould play an instant. Link to comment Share on other sites More sharing options...
sodaplay.com Posted March 4, 2004 Share Posted March 4, 2004 Ill list my deck in a few days till then its a Myr deckand its all artifact Link to comment Share on other sites More sharing options...
Shakkara Posted March 4, 2004 Share Posted March 4, 2004 Lands:7x Plains14x Forest1x Diamond Valley Creatures:2x Teeka's Dragon1x Reya Dawnbringer1x Akroma, Angel of Wrath2x Serra Avatar4x Soul Warden1x Autumn Willow1x Penumbra Wurm1x Eladamri, Lord of Leaves2x Elvish Piper4x Priest of Titania3x Llanowar Elves2x Skyshroud Elf Artifacts:2x Lifeline2x Altar of Dementia Global Enchantments:2x Noble Purpose3x Worship3x Defense of the Heart Creature Enchantments:3x Gaia's Embrace3x Rancor2x Blanchwood Armor Effects:3x Congregate1x Allay2x Hurricane Lifeline + Altar = Opponent out of his deck fastNoble Purpose + Avatar = Avatar twice as big every turnBig Avatar + Altar = No more opponent's deckPenumbra Worm + Lifeline + sacrifice card = Lots of big tokensAutumn Willow or Lifeline + Worship = Immortal unless opponent has mass destructionSoulwardens + some creatures + Lifeline + Diamond Valley = Lots of lifeTeeka's Dragon + creature enchantment = Unstoppable Link to comment Share on other sites More sharing options...
Peregrine Posted March 4, 2004 Share Posted March 4, 2004 A bit fragile with only two each of your critical cards... Especially with no tutor cards to go find them. So many ways to exploit that, if you can't simply outrace it. Disenchant the altar, win the game. Counter any of them, massively slow you down. Link to comment Share on other sites More sharing options...
Breton Thief Oriana Posted March 4, 2004 Author Share Posted March 4, 2004 One Reason to hate (and love if you play it) blue: Counterspell. This color is exclusive to that mechannic. Of course, some green creatures have protection from blue and cannot be countered. This makes green an edge against blue, and keeps blue in ballance. Link to comment Share on other sites More sharing options...
Peregrine Posted March 4, 2004 Share Posted March 4, 2004 Which is exactly why I add white to my control deck. If you somehow manage to get something into play, it dies anyway. Link to comment Share on other sites More sharing options...
thanateros Posted March 4, 2004 Share Posted March 4, 2004 That's why if you play blue, you play the disk, or masticore (if for whatever reason you think Masticore is a good card). And counterspell isn't the only reason to play blue. Arcane Denial is arguably the best counterspell, counter a spell, draw another counterspell. So what if your oppenent can draw two cards; the bane of blue is running out of counterspells. I can't stand how the new staple deck is all artifacts (sorry if that sounded harsh), that whole block is a waste of cardboard. If anyone here thinks Chromatic mox is a good card you would be greatly mistaken; it sucks, if you get any, sell them on ebay. Indestructable cards are absolutely pointless (forgive me if I sound bitter, but I am). My sideboard is filled to the brim with remove from the game spells to get around it (and bad moons, steal strength etc etc.) I built a red shatterstorm deck just to prove how much artifact decks suck, and nothing pisses me off more than green getting the equivalent of dissenchant; I mean come on, dissenchant is a staple WHITE control card, not green, they got tranquility. So in short the new sets suck, moreso than Fallen Empires (which at least gave us Order of the Ebon hand, Order of Leitbur (sp?) and Hymm to Tourach). Finally...Lightning greaves suck hardcore; they should be banned along with every set after Urza's Destiny. Stormscape, do you mind posting your deck so we get a sense as to why it would own us all? Link to comment Share on other sites More sharing options...
Peregrine Posted March 4, 2004 Share Posted March 4, 2004 And counterspell isn't the only reason to play blue. Arcane Denial is arguably the best counterspell, counter a spell, draw another counterspell. So what if your oppenent can draw two cards; the bane of blue is running out of counterspells. That and it's only one blue mana (while still only being a 2 mana spell!), so it can go in any deck that has even a bit of blue. Makes playing counters and multiple colors a lot easier. I can't stand how the new staple deck is all artifacts (sorry if that sounded harsh), that whole block is a waste of cardboard. My thoughts exactly. Maybe taken in isolation, the set works. But when you add in all the old cards with their many ways to kill artifacts... all you're left with is a few more broken Type I combos. If anyone here thinks Chromatic mox is a good card you would be greatly mistaken; it sucks, if you get any, sell them on ebay. It's not that bad a card. I mean, it's a zero mana artifact mana source. Mox Diamond had that annoying forced discard, but it was still an excellent card. It's not the best mox of course, but it's very playable in the right deck. Indestructable cards are absolutely pointless (forgive me if I sound bitter, but I am). My sideboard is filled to the brim with remove from the game spells to get around it (and bad moons, steal strength etc etc.) Exactly. It was a terrible idea no matter how you look at it. If the solution cards are in the format, it's paying a ton more mana (at least I hope so!) for an ability that isn't worth the cost. If the solution cards aren't in the format, it's just frustrating to the point of throwing your deck in your opponent's face and conceding. Finally...Lightning greaves suck hardcore; they should be banned along with every set after Urza's Destiny. Very much agreed on the last part. I think we're starting to see a pattern here... *points to lucasarts thread* Why can't people maintain their success?!? And yes, lightning greaves are massively overrated. Not a terrbile card (it has its uses, especially in draft/sealed), but I wouldn't even think about playing it in one of my decks. Sure, it's one of the best equipment cards, but that's not saying much.... Link to comment Share on other sites More sharing options...
Breton Thief Oriana Posted March 4, 2004 Author Share Posted March 4, 2004 And counterspell isn't the only reason to play blue. Arcane Denial is arguably the best counterspell, counter a spell, draw another counterspell. So what if your oppenent can draw two cards; the bane of blue is running out of counterspells. Yeah...infact, blue has most flying creatures also. For some reason, all my decks are week against flying creatures. That needs to be worked on. But, Counterspell is an exclusive mechaninc. Just like fast mana elves and HUGE creatures are an exclusive mechanic to green. And Damage spells are an almost exclusive mechanic to red. And with all that white has restore health and untapped attackers. Black has -?/-? and the other extent of fast mana, not to mention fear and destroy effects. Of course, artifacts have their use too. Most artifacts get a way to...uh...something. I don't know what because I don't play that many artifacts. Beast of burden was awesome, though. For a good idea, get armadillo cloak. costs 1GW, but it enchants creature and gives it trample plus +2/+2. Whenever it deals damage, you gain life. Thats awesome. Link to comment Share on other sites More sharing options...
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