ElSte17 Posted May 10, 2012 Share Posted May 10, 2012 (edited) Hello, I was wondering if someone could explain what I am doing wrong in regards to installing SKSE for use with Papyrus coding. I put the .dll files and .exe files in the /skyrim directory. I put the .pex files in /scripts and the .psc files in /source like it should be. In the read me, it says that all I need to do to be able to use the functions in my Papyrus scripts is to place the .psc files in the right place, which I believe I have done. However, when I doimport input to load the input script in order to use the IsKeyPressed() function I get an error during compiling that says the function doesn't exist. Can anyone explain if I installed it incorrectly please? Thanks,ElSte17 Edit: Scratch that, I'm a moron. I was trying to assign the function to the Player as a reference for some reason, when I realized that was unnecessary because there's only one keyboard. -_- EditEdit: However, could someone please explain to me how to determine the dxkeycode of a keyboard's key? I tried using ASCII but nothing happened... Edited May 10, 2012 by ElSte17 Link to comment Share on other sites More sharing options...
HeyYou Posted May 10, 2012 Share Posted May 10, 2012 Here's a list of keycodes. Link to comment Share on other sites More sharing options...
ElSte17 Posted May 10, 2012 Author Share Posted May 10, 2012 (edited) Here's a list of keycodes. Thanks for the list... So if I want to use something like #define DIK_S 0x1F what do I put for the dxkeycode? Because 0x1F is not exactly an integer? Edit: Scratch that, found a forum with a tutorial finally. Thanks for the help nonetheless. Edited May 10, 2012 by ElSte17 Link to comment Share on other sites More sharing options...
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