virginharvester Posted June 7, 2018 Share Posted June 7, 2018 hi, sorry for my bad english,someday ago i researching for this mod,after sometime i realize i cant make it,then i request this :https://forums.nexusmods.com/index.php?/topic/6708962-potion-to-increase-magic-damage-permanently/ somebody reply it and he(or she) force me to do by my self,literary i found this main problem :-what is syntax in papyrus to increase point permanently about 1%-what is attribute or parameter of player spell damage-what is attribute or parameter of player spell enchantment is there somebody in here nice enough to give me answer of that question? Link to comment Share on other sites More sharing options...
Evangela Posted June 8, 2018 Share Posted June 8, 2018 (edited) Spell magnitude is based on the school of magic. For example, Destruction requires DestructionPowerMod set in the Assoc. Item slot in the Magic Effect, so that it knows to effect the damage of destruction spells. There needs to be no duration.Don't set "recover". https://www.creationkit.com/index.php?title=Magic_Effect You can actually set this all up as a constant ability rather than a potion, but I don't have the time right now to go into details about that. And you can avoid papyrus entirely this way(a papyrus method is also unnecessary when this can be achieved through a magic effect). You can look at this magic effect: AlchFortifyDestruction : in the CK to see how it's setup and try to duplicate that, and specific changes youwant to make just ask, but as it seems you want a permanent effect, you can either set a high duration on the potion, or no duration. The potion associated with that is: FortifySkillDestruction01You can duplicate that and just give a big duration, being careful not to chug(drink) a lot of them. Edited June 8, 2018 by Rasikko Link to comment Share on other sites More sharing options...
virginharvester Posted June 8, 2018 Author Share Posted June 8, 2018 Spell magnitude is based on the school of magic. For example, Destruction requires DestructionPowerMod set in the Assoc. Item slot in the Magic Effect, so that it knows to effect the damage of destruction spells. There needs to be no duration.Don't set "recover". https://www.creationkit.com/index.php?title=Magic_Effect You can actually set this all up as a constant ability rather than a potion, but I don't have the time right now to go into details about that. And you can avoid papyrus entirely this way(a papyrus method is also unnecessary when this can be achieved through a magic effect). You can look at this magic effect: AlchFortifyDestruction : in the CK to see how it's setup and try to duplicate that, and specific changes youwant to make just ask, but as it seems you want a permanent effect, you can either set a high duration on the potion, or no duration. The potion associated with that is: FortifySkillDestruction01You can duplicate that and just give a big duration, being careful not to chug(drink) a lot of them.thanks for reply.i prefer potion than equipment or ability because it more manageable, if you need increase 5 % you only need drink 5 potion,then for balance, i like make the potion increase magicka consumption by 1% after equipment. so if you have drink that potion once and have equip 4 x 25% fortify destruction(total 100%), you still require 1% of magicka to cast it(drink twice will require 2% and so), even player drink lot of them, he/she wont enable cast the spell if require magicka not fulfilled,my main problem is how to increase that attribute or parameter by 1 % Link to comment Share on other sites More sharing options...
Recommended Posts