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What counts as "indoors" for beds? And for no rain?


SirGalahad

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Wetness shows no matter what when it's raining even inside of buildings but, there is a type of Audio marker that will keep the ran from falling inside a building but, it has to be placed in the Ckit. they can't be set up to be built in workshop mode. these audio markers are primitives like collision boxes (the invisible walls)

 

For example stand inside of the garage in red rocket when it's raining. you'll notice that the rain stays outside. this is because there is the audio marker stopping it.

 

Edit you also may want to try Wetness Shader Fix it really helps to take away some of the annoying glossy wet textures.

 

 

fakeinterior, its a box type it sit on the toolbar from CK, it have its own matching soundmarkers, for rain sound, small/medium/large difrent type of material, wood/stone ect, it emulate the sound of rain, when inside, but keep the rain out

you can pick the type when you make the box

 

btw some houses in sanc don't have them if i remember right, its the reason some are waterproof others not, same for all those crappy settlement buildings

Edited by speedynl
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So there's no fix for wet interiors? Maybe that's what I'm after.

 

I don't mind the occasional puddles that look white so much.

try turning of wetness in options it prevent getting the wet effect on your npc and indoors(floors)

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Wetness shows no matter what when it's raining even inside of buildings but, there is a type of Audio marker that will keep the ran from falling inside a building but, it has to be placed in the Ckit. they can't be set up to be built in workshop mode. these audio markers are primitives like collision boxes (the invisible walls)

 

For example stand inside of the garage in red rocket when it's raining. you'll notice that the rain stays outside. this is because there is the audio marker stopping it.

 

Edit you also may want to try Wetness Shader Fix it really helps to take away some of the annoying glossy wet textures.

 

 

fakeinterior, its a box type it sit on the toolbar from CK, it have its own matching soundmarkers, for rain sound, small/medium/large difrent type of material, wood/stone ect, it emulate the sound of rain, when inside, but keep the rain out

you can pick the type when you make the box

 

btw some houses in sanc don't have them if i remember right, its the reason some are waterproof others not, same for all those crappy settlement buildings

 

I thought the fake interior was just an acoustic marker to dampen ambient noises to give the feel of being inside a structure but hearing somewhat-muted sounds of rain, wind, etc

 

Side Note: I'd love the ability to craft those markers to put in player-built structures.

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