SirGalahad Posted June 8, 2018 Author Share Posted June 8, 2018 In my game, the Sanctuary houses floors get wet when it rains. Maybe I'm too busy checking my map for new Preston settlement markers to notice things correctly, any more. Ugh.... :sad: Link to comment Share on other sites More sharing options...
speedynl Posted June 9, 2018 Share Posted June 9, 2018 (edited) Wetness shows no matter what when it's raining even inside of buildings but, there is a type of Audio marker that will keep the ran from falling inside a building but, it has to be placed in the Ckit. they can't be set up to be built in workshop mode. these audio markers are primitives like collision boxes (the invisible walls) For example stand inside of the garage in red rocket when it's raining. you'll notice that the rain stays outside. this is because there is the audio marker stopping it. Edit you also may want to try Wetness Shader Fix it really helps to take away some of the annoying glossy wet textures. fakeinterior, its a box type it sit on the toolbar from CK, it have its own matching soundmarkers, for rain sound, small/medium/large difrent type of material, wood/stone ect, it emulate the sound of rain, when inside, but keep the rain outyou can pick the type when you make the box btw some houses in sanc don't have them if i remember right, its the reason some are waterproof others not, same for all those crappy settlement buildings Edited June 9, 2018 by speedynl Link to comment Share on other sites More sharing options...
SirGalahad Posted June 9, 2018 Author Share Posted June 9, 2018 So there's no fix for wet interiors? Maybe that's what I'm after. I don't mind the occasional puddles that look white so much. Link to comment Share on other sites More sharing options...
speedynl Posted June 9, 2018 Share Posted June 9, 2018 So there's no fix for wet interiors? Maybe that's what I'm after. I don't mind the occasional puddles that look white so much.try turning of wetness in options it prevent getting the wet effect on your npc and indoors(floors) Link to comment Share on other sites More sharing options...
SirGalahad Posted June 10, 2018 Author Share Posted June 10, 2018 I think it looks cool when outside and don't want to give up the immersion. It's not quite as grand when happening inside. Especially when rain continues falling as if outside. Link to comment Share on other sites More sharing options...
Vanguardascendant Posted June 12, 2018 Share Posted June 12, 2018 Wetness shows no matter what when it's raining even inside of buildings but, there is a type of Audio marker that will keep the ran from falling inside a building but, it has to be placed in the Ckit. they can't be set up to be built in workshop mode. these audio markers are primitives like collision boxes (the invisible walls) For example stand inside of the garage in red rocket when it's raining. you'll notice that the rain stays outside. this is because there is the audio marker stopping it. Edit you also may want to try Wetness Shader Fix it really helps to take away some of the annoying glossy wet textures. fakeinterior, its a box type it sit on the toolbar from CK, it have its own matching soundmarkers, for rain sound, small/medium/large difrent type of material, wood/stone ect, it emulate the sound of rain, when inside, but keep the rain outyou can pick the type when you make the box btw some houses in sanc don't have them if i remember right, its the reason some are waterproof others not, same for all those crappy settlement buildings I thought the fake interior was just an acoustic marker to dampen ambient noises to give the feel of being inside a structure but hearing somewhat-muted sounds of rain, wind, etc Side Note: I'd love the ability to craft those markers to put in player-built structures. Link to comment Share on other sites More sharing options...
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