VanishingTroll Posted June 12, 2018 Share Posted June 12, 2018 I'm currently in the early stages of making a mod, but I've run into an issue that I don't know how to fix. Whenever I try to place the CaveGLoomMid01 and connect it to my walls, this happens: https://imgur.com/a/dywuK0g If anyone can help me it would be very much appreciated, this issue is why I got frustrated and quit last time I tried to make this mod. Oh, I'm using Skyrim SE creation kit. Link to comment Share on other sites More sharing options...
Evangela Posted June 12, 2018 Share Posted June 12, 2018 Spider Webbing is caused by pieces not fitting. You just need to use the right pieces that fit. Link to comment Share on other sites More sharing options...
greyday01 Posted June 12, 2018 Share Posted June 12, 2018 drag a wall piece into your cell and do NOT rotate it. The orientation that it has should not be changed. The same with the mid pieces. Make sure snap to grid is on. Double click the pieces and make sure that the X,Y,Z values aren't showing any decimal places and are multiples 0f 64. After youv'e made a room of your cave and there are not gaps, you can if you want select the whole room and with snap to grid and angle off drag the whole connected section to attach to an another room or corridor at odd angles or levels with transitional pieces. Usually I don't do that last. Link to comment Share on other sites More sharing options...
TheWormpie Posted June 12, 2018 Share Posted June 12, 2018 drag a wall piece into your cell and do NOT rotate it. The orientation that it has should not be changed. The same with the mid pieces. Make sure snap to grid is on. Double click the pieces and make sure that the X,Y,Z values aren't showing any decimal places and are multiples 0f 64. After youv'e made a room of your cave and there are not gaps, you can if you want select the whole room and with snap to grid and angle off drag the whole connected section to attach to an another room or corridor at odd angles or levels with transitional pieces. Usually I don't do that last.Orientation can easily be changed while still being able to fit the pieces together. SHIFT+Q brings up a crosshair and when a reference is selected, all other references will snap to that reference's orientation. Link to comment Share on other sites More sharing options...
greyday01 Posted June 13, 2018 Share Posted June 13, 2018 Yes, but I find it easier to build first and then move the whole thing. Easier to check that the numbers are what they should be. Especially with meshes that need particular orientations to match up like caves with 4 different corner and side pieces. But yes you could do it that way using snap to reference. Link to comment Share on other sites More sharing options...
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