reignskyrim Posted June 19, 2018 Posted June 19, 2018 So for the record, I don't actually have an ENB, I just downloaded the patch when I realized I needed it for the Subsurface Scattering Patch to actually work, so I could in turn get better looking skin textures. The problem that I am having is I'm not sure where to put it. When I first installed it, it said that is was overwriting ELFX, SMIM, and Realistic Waters Two. I'm wondering where I should put it in my load order for the best effect. Here is my current load order" https://modwat.ch/u/rogueagent/plugins
Algabar Posted June 20, 2018 Posted June 20, 2018 The most important thing about the ENB particle patch are its mesh fixes. For the patch to take effect its meshes should overwrite everything and not be overwritten by any other mods. Placement of the .esp (which AFAIK contains only a few changes, mainly to flame atronachs, anyway) doesn't matter much. Chances are low it will be overwritten by anything else. That's the general theory. Practically, nowadays a lot of mods come with already ENB optimized particles, e.g. most fire/torches mods and Realistic Water Two. My personal approach is to let this type of mods overwrite the particle patch. I mean, if a mod authors makes stuff with ENB in mind, why not use the whole package with all those parts intended to work together? In the end, you will have to test though and see, which combination suits your taste best. TLDR: There is no "right" load order. Installation order (overwrites) needs testing and depends on personal preferences. Whatever you do, you technically can't do anything really "wrong" in this department...
Kulharin Posted December 8, 2018 Posted December 8, 2018 I am curious about this too... so it should go at the top of my load order it sounds like? As you're suppose to let SMIM and ULTIMATE HD FIRE overwrite it? Because it wishes to overwrite SMIMUltimate HD FireEmbers HDELFXReduced Glow FXRuins Clutter ImprovedHigh Poly ProjectEEK's Flora CollectionRealistic Waters 2PeltapaloozaBetter Shapes Weapons.
Pallentibus Posted December 11, 2018 Posted December 11, 2018 The Subsurface Scattering Shaders for Skins Mod doesn't really need the Particle Patch.
PaleHorseRiderX Posted September 5, 2019 Posted September 5, 2019 I am curious about this too... so it should go at the top of my load order it sounds like? As you're suppose to let SMIM and ULTIMATE HD FIRE overwrite it? Because it wishes to overwrite SMIMUltimate HD FireEmbers HDELFXReduced Glow FXRuins Clutter ImprovedHigh Poly ProjectEEK's Flora CollectionRealistic Waters 2PeltapaloozaBetter Shapes Weapons.I know I'm really late, but I'm gonna say it anyway.Make sure Particle Patch overrides every mod in this list, except for Reduced Glow FX.So the order should be:[all mods]Particle PatchReduced Glow FX
superskunk Posted October 25, 2019 Posted October 25, 2019 I am curious about this too... so it should go at the top of my load order it sounds like? As you're suppose to let SMIM and ULTIMATE HD FIRE overwrite it? Because it wishes to overwrite SMIMUltimate HD FireEmbers HDELFXReduced Glow FXRuins Clutter ImprovedHigh Poly ProjectEEK's Flora CollectionRealistic Waters 2PeltapaloozaBetter Shapes Weapons.I know I'm really late, but I'm gonna say it anyway.Make sure Particle Patch overrides every mod in this list, except for Reduced Glow FX.So the order should be:[all mods]Particle PatchReduced Glow FX thank you
freyia Posted December 28, 2019 Posted December 28, 2019 (edited) The particle patch removes a considerable amount of the waterfall splash effects added by Realistic Water Two. Edited December 28, 2019 by freyia
NewThalos Posted May 29, 2020 Posted May 29, 2020 I am curious about this too... so it should go at the top of my load order it sounds like? As you're suppose to let SMIM and ULTIMATE HD FIRE overwrite it? Because it wishes to overwrite SMIMUltimate HD FireEmbers HDELFXReduced Glow FXRuins Clutter ImprovedHigh Poly ProjectEEK's Flora CollectionRealistic Waters 2PeltapaloozaBetter Shapes Weapons.I know I'm really late, but I'm gonna say it anyway.Make sure Particle Patch overrides every mod in this list, except for Reduced Glow FX.So the order should be:[all mods]Particle PatchReduced Glow FX FYI, High Poly Project recommends that you let it overwrite the Particle Patch. A lot of outdated info in this thread, which is why I'm chiming in. We should be archiving this thread as being outdated and no longer a proper source of modern load order information. Too many discrepancies to make it a credible source of load order insight.
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