meatbag58 Posted June 20, 2018 Author Share Posted June 20, 2018 [...] I imported it to blender, removed the vertices and faces i didn't like, saved it as a .obj, imported it back into nifskope, and from there, added it to the GECK. Importing .obj into Nifskope often result in problem, this function isn't optimal, especially in other version than 1.1.3.Blender (2.49 best used for FO3 and FNV) has nif utilities that allows to save directly in .nif format. I'll try that. The version I used was 2.78. My version of 2.49 doesnt have an option to export as a nif, but I'll look for one. Link to comment Share on other sites More sharing options...
meatbag58 Posted June 20, 2018 Author Share Posted June 20, 2018 I'm guessing that the export process ordered the blocks differently, so if you find a NiMaterialProperty in a NiNode marked 5 in your new model, it doesn't mean it's the same NiMaterialProperty that's attached to the NiNode marked 5 in the original model. You'd have to click on the pieces of the mesh to see where each thing is in order to match up the values the way I suggested. You can expand the Name column and I think you'd see BSShaderPPLightingProperty at the same level as NiMaterialProperty. Looking at the new images, they're much easier to see, and I think you may somehow have the textures mismatched or something. That looks like of like a mesh with a normal map that doesn't use normal map conventions, meaning it looks like a mesh that has a diffuse map image in the normal map slot. Can't be sure, obviously, but meshes that have this problem tend to look like that. You'd want to find the BSShaderPPLightingProperty node and then expand it to find BSShaderTextureSet to change the textures.I think I found what you were talking about. Problem is, I think they're using the same texture. If I change the numbers to match, the whole thing turns white again. (Sorry about this album method of sharing images, my computer doesn't like imgur much. Should be the last two images). https://photos.app.goo.gl/YnEUfSPELtQKqjAKA Link to comment Share on other sites More sharing options...
meatbag58 Posted June 20, 2018 Author Share Posted June 20, 2018 (edited) [...] I imported it to blender, removed the vertices and faces i didn't like, saved it as a .obj, imported it back into nifskope, and from there, added it to the GECK. Importing .obj into Nifskope often result in problem, this function isn't optimal, especially in other version than 1.1.3.Blender (2.49 best used for FO3 and FNV) has nif utilities that allows to save directly in .nif format. OK, i guess my version of Blender 2.49 really does not have nif import/export functionality. Do you know where I can download that? EDIT: Nevermind, I found a site. Edited June 20, 2018 by meatbag58 Link to comment Share on other sites More sharing options...
meatbag58 Posted June 20, 2018 Author Share Posted June 20, 2018 Still trying both options. As for the blender 2.49 one, despite downloading the nif scripts, whenever I import the nif to blender, nothing appears. I've hit a brick wall. Link to comment Share on other sites More sharing options...
EPDGaffney Posted June 20, 2018 Share Posted June 20, 2018 Have to run but defo don't use Blender 2.78. Check these packages of Blender. http://wiki.tesnexus.com/index.php/Getting_started_creating_mods_using_GECK#Refs:_Image_Tools Link to comment Share on other sites More sharing options...
Deleted1205226User Posted June 20, 2018 Share Posted June 20, 2018 (edited) I failed many times to have Blender simply working and correctly installed. I finally found this suite, followed the instructions to the letter (apart from Nifskope updated to 1.3.3) and everything worked perfectly. Edited June 20, 2018 by Guest Link to comment Share on other sites More sharing options...
EPDGaffney Posted June 20, 2018 Share Posted June 20, 2018 I've only used the Portable one linked on that page in my post, and never had any problems. Here are my settings for importing a weapon. Note I've never edited a weapon for this game, though I've done everything else, so I'm only confirming that the model gets imported and has its textures and collision. https://prnt.sc/jxdgrm These settings are almost identical to the default ones if I recall, but maybe that's because I'm using Portable. Weird that the newer upload didn't work for you, Pix, as they're both LHammonds. You use Windows XP if I recall? Could that have something to do with it? I use 10, to be clear. Link to comment Share on other sites More sharing options...
Deleted1205226User Posted June 20, 2018 Share Posted June 20, 2018 (edited) I'm not sure to understand which newer upload you're referring to. I was on XP indeed. Is the package I mentioned not working on OS above? Edited June 20, 2018 by Guest Link to comment Share on other sites More sharing options...
EPDGaffney Posted June 20, 2018 Share Posted June 20, 2018 (edited) I linked to a section of Dubious's page that includes two Blender packages. One of them is the Portable one, which I use, and the other is a newer LHammonds upload, which I would have expected to be like your link but better. I imagine your link works fine; I thought you were saying the ones I linked had not worked for you, so I was saying perhaps they don't work well on XP or something. In addition to OS stuff, it occurred to me that the newer LHammonds one could simply have been his upload for New Vegas, which would of course have to be newer than something uploaded in 2008. Says he updated your link in 2010, though, so who knows. Edited June 20, 2018 by EPDGaffney Link to comment Share on other sites More sharing options...
Deleted1205226User Posted June 20, 2018 Share Posted June 20, 2018 (edited) Well, in the version I linked NifScripts and Py stuff are all included and I now it worked, so I felt confident to share it, since meatbag58 had problem with exporting nifs.And we know that with FO3-FNV the newest is not always the most suitable. :smile: Edited June 20, 2018 by Guest Link to comment Share on other sites More sharing options...
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