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(3ds max) custom skeleton help? combining skeletons and renaming bones.


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Fallout 4 needs both skeleton.hkx & skeleton.nif in order to use animations and ragdolls correctly, it's not that complicated.

 

That doesn't explain why you're directing this to me. Please point to a post where I've allegedly stated otherwise.

 

You quoted me on a half sentence. Did you even read past the period mark of the same sentence?

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  • 7 months later...

I've read that - that particular warning can be egnored :)

 

But, I still haven't managed to export a working hkx :( mine are all exporting with no data.

 

So I read that "no bind pose" is the T shape type pose. I had other bones with no bind pose, I skinned something to them and the error went away. I don't think anything should have to be skinned to the root node, so I don't think that's the solution here...

 

If you figure it out, let us know what you did :) and let me know if you get a valid hkx exported, I'd love to know how you did it, I've hit every roadblock there is on my end.

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