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content based on the Doom games


diosoth

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My searches for any content based on the Doom games have turned up nothing. There is a sci-fi weapon mod which has some Quake 3 and Unreal guns, and a "baron of hell" playable race which I don't even think is really based on the Doom creature. I mean, I can't find any Doom Marine armor, or monsters. I expect weapons to be hard, though a BFG-9000 staff that fires a powerful magic blast might work well. Monsters? i don't know, using a standard male body with some tweaks, an Imp should be easy. Revenant should be simple, take a skeleton and put some torso armor on. Though firing blasts from the shoulders might be hard, but give it fireballs and a strong hand to hand combat skill, plus fast speed. Lost Souls might work with a skeleton with horns and a flame, made to fly like a ghost or wraith. Cacodemons might be hard, but I did see a D&D Beholder monster in an Oblivion mod vid on Youtube, for STM Scouter, which might fly and work in a similar manner.
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I don't have anything to add that is actually constructive, but a hearty +1 to this idea. I recently found myself wondering about doom mods, and having one would be pretty cool.

 

I imagine this would take a LOT of effort though, because you would (to have a true doom experience) have to disable all the elements not found in doom (magic, melee attacks, levelling, lockpicking, etcetera.)

 

I think, if doom might be too large an endevour to begin with, Hexxen might be a good start? (If you know doom you probably know those games too, they never had the same charm as doom, but for hybridizing with oblivion, it is perfect, in both atmosphere and mechanics.)

 

In fact, from what I remember from hexxen and the other games I tried, you barely would have to do anything. Just swap around some enemies, make soul stones very common (to work like ammo), map out some decent levels, and you can almost replicate it exactly. (Oh, almost forgot to mention making weapons immune to damage, but that should be obvious I guess.)

 

Hexxen could be used as a stepping stone into doom, if straight conversion to doom-like gameplay was too much of a leap.

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Just for laughs, I could script most barrels to explode when hit with a spell or an arrow (but not melee weapons due to scripting limitations). It would probably break a few things though, if a quest related barrel explodes and sends its contents into the ether... :P
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