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Dark0ne

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Just enter them again. It's just not remembered by your browser 'cause of the new code, which was recently implemented. Your browser will then be able to remember the entries after.

Have a look at post 128 where the previous problem started, and then post 131 - Though nobody made any official comments, Dark0ne popped in just prior to that, obviously made a change, and they worked thereafter.

 

I did not have to do a thing last time, and the obvious just enter them again has already been tried.

 

My whatever.Nexus.whatever list of passwords is getting ridiculous to be honest. So much so that I am confused as to which ones can be deleted or need to remain extant. I'm sure at least half of them can go. But waiting for the collective sites to stabilize first, in case there is any reverting to previous states shuffles/url changes.

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My whatever.Nexus.whatever list of passwords is getting ridiculous to be honest. So much so that I am confused as to which ones can be deleted or need to remain extant. I'm sure at least half of them can go. But waiting for the collective sites to stabilize first, in case there is any reverting to previous states shuffles/url changes.

 

One password is all that you need for all of the Nexus sites. And now that the new code is in place, if you're logged in at one, you're logged in at all the others... same password. If you are having trouble, log out, clear your browser cache, and delete any *.nexusmods.com cookies. Log back in.

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Ha, well I thought I had checked everything that could prevent login at my end .. Suck eggs time :)

 

The only thing it could have been was all those old Username and Password saves for combinations of old site url's

Cache, no, cookies, definitely no .. Decided to delete all the old username / password saves (yep they are all the same, just associated multiple times with the site changes that have happened ..

 

skyrimnexus.com/download/

 

skyrimnexus.com/mods/

 

skyrim.nexusmods.com/something else etc etc

 

.. There were about five of them just for skyrim

 

Now its working ... again.

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So about this tagging thing again. :) Let's say...to avoid stepping on any toes, here...there is an official vessel with a pestle in Dragonsreach. And there is a tag for vessels with pestles. And you find a mod in the untagged section that adds a vessel with a pestle to the Blue Palace, so you go to tag it appropriately. But the modder has disagreed with the tag previously, so you can no longer vote for it. Not disabled their tags, which I am assuming is different, but disagreed with the "vessels with pestles" tag, leaving the mod tagless.

 

I can see giving modders the option to disallow tagging. I can even see modders disagreeing with a tag and then turning around and tagging their own mods themselves. But I'm not sure I see the point of wanting a file to remain purposefully tagless (other than making sure that all the well-meaning folks going through to tag the tagless are going to be forced to click on their mods, but I've been tagging for 3 hours and should probably be sat down with a stiff drink and some cookies right about now). What exactly happens in that case?

 

Also, the suggestion for a tag for "author has disabled tags"? SHEER GENIUS. I would like one of those, please. :)

 

Otherwise, I had a quick poke around looking for a FAQ that explains in small words for the OCD like me exactly what falls under which tag (FXAA injectors. Is that lighting? Utilities for players? Environment? Augh?), but didn't find one, and searching by keyword to see what others have tagged things as is not...really as much help as you might think. XD If I'm blind as well as OCD, feel free to point me in the right direction!

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