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Trace Log Error Nexus Mod Manager


bigboyboze

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PROBLEM SOLVED

 

Ok so after 3 days of not knowing what was happening I decided to take matters into my own hands and after all these (very helpful) comments I've found that taking the 'Mods' and 'Install info' out of the NMM folder, wherever you have it installed, to copy and paste them out of the NMM folder onto your desktop or wherever is convenient then DELETE them out of the NMM folder then after uninstalling and reinstalling NMM your MM should load up without any mods. This is when you go to wherever you put your COPIED 'Mods' folders and take all the jar/7zip folders out of that and into the newly installed NMM folder.

 

Hope this helps...~R

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  • 4 months later...
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I have the same message when I try to launch my NMM. I can't download any mods from the nexus at all and I can't uninstall existing mods. I really hope someone finds a solution to this because I need to remove some mods for increased performance and it is simply too frustrating to try and ignore the lag. SOMEONE HELP US T-T

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  • 4 months later...
Trace file has been created: TraceLog20131122210844.txt

Mod Manager Version: 0.45.7.0

OS version: Microsoft Windows NT 6.1.7601 Service Pack 1

Installed .NET Versions:

CDF SP 0

v2.0.50727 SP 2

v3.0 SP 2

v3.5 SP 1

v4 SP 0

v4.0 SP 0

Tracing is forced: False


Discovering Game Mode Factories...

Looking in: C:\Program Files\Nexus Mod Manager\GameModes

Checking: DarkSouls.dll

Initializing: Nexus.Client.Games.DarkSouls.DarkSoulsGameModeFactory

Checking: DarkSouls.ModScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\DarkSouls.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: DragonAge.dll

Initializing: Nexus.Client.Games.DragonAge.DragonAgeGameModeFactory

Checking: DragonAge.ModScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\DragonAge.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: DragonAge2.dll

Initializing: Nexus.Client.Games.DragonAge2.DragonAge2GameModeFactory

Checking: DragonAge2.ModScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\DragonAge2.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: Fallout3.CSharpScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: Fallout3.dll

Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory

Checking: Fallout3.XmlScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: FalloutNV.CSharpScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: FalloutNV.dll

Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory

Checking: FalloutNV.XmlScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: GamebryoBase.dll

Checking: Grimrock.dll

Initializing: Nexus.Client.Games.Grimrock.GrimrockGameModeFactory

Checking: Grimrock.ModScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Grimrock.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: Morrowind.dll

Initializing: Nexus.Client.Games.Morrowind.MorrowindGameModeFactory

Checking: Morrowind.ModScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Morrowind.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: Oblivion.dll

Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory

Checking: Oblivion.ModScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Oblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: Skyrim.CSharpScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: Skyrim.dll

Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory

Checking: Skyrim.XmlScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: Witcher2.dll

Initializing: Nexus.Client.Games.Witcher2.Witcher2GameModeFactory

Checking: Witcher2.ModScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Witcher2.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Checking: WorldOfTanks.dll

Initializing: Nexus.Client.Games.WorldOfTanks.WoTGameModeFactory

Checking: WorldOfTanks.ModScript.dll

Cannot load C:\Program Files\Nexus Mod Manager\GameModes\WorldOfTanks.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null

Loading Game Mode Factories for Installed Games...

Loading FalloutNV: Supported

Determining Game Mode: (Requested Mode: falloutnv) falloutnv

Game Mode Factory Selected: Fallout: New Vegas (FalloutNV)

Creating Game Mode mutex (Attempt: 0)

Getting listener on: ipc://Nexus Mod Manager-FalloutNVIpcServer/FalloutNVListener

Messaging to add: nxm://falloutnv/mods/40645/files/89480


Tracing an Unhandled Exception:

Exception:

Message:

Failed to read from an IPC Port: The pipe has been ended.


Full Trace:

System.Runtime.Remoting.RemotingException: Failed to read from an IPC Port: The pipe has been ended.



Server stack trace:

at System.Runtime.Remoting.Channels.Ipc.IpcPort.Read(Byte[] data, Int32 offset, Int32 length)

at System.Runtime.Remoting.Channels.SocketHandler.ReadFromSocket(Byte[] buffer, Int32 offset, Int32 count)

at System.Runtime.Remoting.Channels.SocketHandler.BufferMoreData()

at System.Runtime.Remoting.Channels.SocketHandler.Read(Byte[] buffer, Int32 offset, Int32 count)

at System.Runtime.Remoting.Channels.SocketHandler.ReadAndMatchFourBytes(Byte[] buffer)

at System.Runtime.Remoting.Channels.Tcp.TcpSocketHandler.ReadAndMatchPreamble()

at System.Runtime.Remoting.Channels.Tcp.TcpSocketHandler.ReadVersionAndOperation(UInt16& operation)

at System.Runtime.Remoting.Channels.Ipc.IpcClientHandler.ReadHeaders()

at System.Runtime.Remoting.Channels.Ipc.IpcClientTransportSink.ProcessMessage(IMessage msg, ITransportHeaders requestHeaders, Stream requestStream, ITransportHeaders& responseHeaders, Stream& responseStream)

at System.Runtime.Remoting.Channels.BinaryClientFormatterSink.SyncProcessMessage(IMessage msg)


Exception rethrown at [0]:

at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)

at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)

at Nexus.Client.IMessager.AddMod(String p_strFilePath)

at Nexus.Client.MessagerClient.AddMod(String p_strFilePath)

at Nexus.Client.Bootstrapper.RunMainForm(String[] p_strArgs)

at Nexus.Client.Program.Main(String[] p_strArgs)


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  • 1 month later...
  • 2 months later...

You will have better luck starting a new topic than adding to a very old one.

To get useful help, include the following information in your new post:

1. Specific, detailed description of the problem you are having. Describe when it started, where/when it appears in the game, what you have done so far to try to fix it and what the results were of the things you have already tried.

 

If your problem might be related to mods (Crashes, error messages, odd character behavior, etc) copy/paste the text file version of your BOSS log. If you have not used BOSS, do that first, read the log and take care of all the messages there. If you are using any mods or other programs that affect the game but do not appear on BOSS (like skse, some texture mods, Memory optimizer programs) list those. Also list any mods that you have removed from the game.

 

If your problem might be graphics card or memory-related (freezes, artifacting, crashes) then please add information about your GPU and CPU. Most important would be your Graphics card info, driver installed and VRAM, as well as your CPU and RAM.

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  • 1 month later...

somebody help me

 

Trace file has been created: TraceLog20140504203923.txt
Mod Manager Version: 0.49.6.0
OS version: Microsoft Windows NT 6.2.9200.0
Installed .NET Versions:
CDF SP 0
v2.0.50727 SP 2
v3.0 SP 2
v3.5 SP 1
v4 SP 0
v4.0 SP 0
Tracing is forced: False
Discovering Game Mode Factories...
Looking in: C:\Games\Nexus Mod Manager\GameModes
Checking: DarkSouls.dll
Initializing: Nexus.Client.Games.DarkSouls.DarkSoulsGameModeFactory
Checking: DarkSouls.ModScript.dll
Cannot load C:\Games\Nexus Mod Manager\GameModes\DarkSouls.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: DarkSouls2.dll
Initializing: Nexus.Client.Games.DarkSouls2.DarkSouls2GameModeFactory
Checking: DarkSouls2.ModScript.dll
Cannot load C:\Games\Nexus Mod Manager\GameModes\DarkSouls2.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: DragonAge.dll
Initializing: Nexus.Client.Games.DragonAge.DragonAgeGameModeFactory
Checking: DragonAge.ModScript.dll
Cannot load C:\Games\Nexus Mod Manager\GameModes\DragonAge.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: DragonAge2.dll
Initializing: Nexus.Client.Games.DragonAge2.DragonAge2GameModeFactory
Checking: DragonAge2.ModScript.dll
Cannot load C:\Games\Nexus Mod Manager\GameModes\DragonAge2.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Fallout3.CSharpScript.dll
Cannot load C:\Games\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Fallout3.dll
Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory
Checking: Fallout3.XmlScript.dll
Cannot load C:\Games\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: FalloutNV.CSharpScript.dll
Cannot load C:\Games\Nexus Mod Manager\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: FalloutNV.dll
Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory
Checking: FalloutNV.XmlScript.dll
Cannot load C:\Games\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: GamebryoBase.dll
Checking: Grimrock.dll
Initializing: Nexus.Client.Games.Grimrock.GrimrockGameModeFactory
Checking: Grimrock.ModScript.dll
Cannot load C:\Games\Nexus Mod Manager\GameModes\Grimrock.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Morrowind.dll
Initializing: Nexus.Client.Games.Morrowind.MorrowindGameModeFactory
Checking: Morrowind.ModScript.dll
Cannot load C:\Games\Nexus Mod Manager\GameModes\Morrowind.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Oblivion.dll
Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory
Checking: Oblivion.ModScript.dll
Cannot load C:\Games\Nexus Mod Manager\GameModes\Oblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Skyrim.CSharpScript.dll
Cannot load C:\Games\Nexus Mod Manager\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Skyrim.dll
Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory
Checking: Skyrim.XmlScript.dll
Cannot load C:\Games\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Starbound.dll
Initializing: Nexus.Client.Games.Starbound.StarboundGameModeFactory
Checking: Starbound.ModScript.dll
Cannot load C:\Games\Nexus Mod Manager\GameModes\Starbound.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: StateOfDecay.dll
Initializing: Nexus.Client.Games.StateOfDecay.StateOfDecayGameModeFactory
Checking: TESO.dll
Initializing: Nexus.Client.Games.TESO.TESOGameModeFactory
Checking: WarThunder.dll
Initializing: Nexus.Client.Games.WarThunder.WarThunderGameModeFactory
Checking: Witcher2.dll
Initializing: Nexus.Client.Games.Witcher2.Witcher2GameModeFactory
Checking: Witcher2.ModScript.dll
Cannot load C:\Games\Nexus Mod Manager\GameModes\Witcher2.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: WorldOfTanks.dll
Initializing: Nexus.Client.Games.WorldOfTanks.WoTGameModeFactory
Checking: WorldOfTanks.ModScript.dll
Cannot load C:\Games\Nexus Mod Manager\GameModes\WorldOfTanks.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: XRebirth.dll
Initializing: Nexus.Client.Games.XRebirth.XRebirthGameModeFactory
Loading Game Mode Factories for Installed Games...
Loading Skyrim: Supported
Determining Game Mode: (From Selection Form) Skyrim
Game Mode Factory Selected: Skyrim (Skyrim)
Creating Game Mode mutex (Attempt: 0)
Tracing an Unhandled Exception:
Running Threads (1)
3 ()
Aborted
Exception:
Message:
Could not load BAPI library: C:\Games\Nexus Mod Manager\GameModes\data\boss64.dll
Full Trace:
Nexus.Client.Games.Gamebryo.PluginManagement.Boss.BossException: Could not load BAPI library: C:\Games\Nexus Mod Manager\GameModes\data\boss64.dll
at Nexus.Client.Games.Gamebryo.PluginManagement.Boss.BossSorter..ctor(IEnvironmentInfo p_eifEnvironmentInfo, GamebryoGameModeBase p_gmdGameMode, FileUtil p_futFileUtility, String p_strMasterlistPath)
at Nexus.Client.Games.Gamebryo.GamebryoGameModeBase..ctor(IEnvironmentInfo p_eifEnvironmentInfo, FileUtil p_futFileUtility)
at Nexus.Client.Games.Fallout3.Fallout3GameMode..ctor(IEnvironmentInfo p_eifEnvironmentInfo, FileUtil p_futFileUtility)
at Nexus.Client.Games.Skyrim.SkyrimGameMode..ctor(IEnvironmentInfo p_eifEnvironmentInfo, FileUtil p_futFileUtility)
at Nexus.Client.Games.Skyrim.SkyrimGameModeFactory.InstantiateGameMode(FileUtil p_futFileUtility)
at Nexus.Client.Games.Gamebryo.GamebryoGameModeFactory.BuildGameMode(FileUtil p_futFileUtility, ViewMessage& p_imsWarning)
at Nexus.Client.ApplicationInitializer.DoApplicationInitialize(IGameModeFactory p_gmfGameModeFactory, SynchronizationContext p_scxUIContext, ViewMessage& p_vwmErrorMessage)
at Nexus.Client.ApplicationInitializer.DoWork(Object[] p_objArgs)
at Nexus.Client.ThreadedBackgroundTask.RunThreadedWork(Object p_objArgs)
at Nexus.Client.ThreadedBackgroundTask.RunThread(Object p_objArgs)
at Nexus.Client.Util.Threading.TrackedThread.RunParameterizedThread(Object p_objParam)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
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  • 2 months later...

Same problem here. Could someone help me? Here's my tracelog

 

Trace file has been created: TraceLog20140721150003.txt
Mod Manager Version: 0.51.0.0
OS version: Microsoft Windows NT 6.2.9200.0
Installed .NET Versions:
CDF SP 0
v2.0.50727 SP 2
v3.0 SP 2
v3.5 SP 1
v4 SP 0
v4.0 SP 0
Tracing is forced: False
Discovering Game Mode Factories...
Looking in: C:\Program Files\Nexus Mod Manager\GameModes
Checking: DarkSouls.dll
Initializing: Nexus.Client.Games.DarkSouls.DarkSoulsGameModeFactory
Checking: DarkSouls.ModScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\DarkSouls.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: DarkSouls2.dll
Initializing: Nexus.Client.Games.DarkSouls2.DarkSouls2GameModeFactory
Checking: DarkSouls2.ModScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\DarkSouls2.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: DragonAge.dll
Initializing: Nexus.Client.Games.DragonAge.DragonAgeGameModeFactory
Checking: DragonAge.ModScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\DragonAge.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: DragonAge2.dll
Initializing: Nexus.Client.Games.DragonAge2.DragonAge2GameModeFactory
Checking: DragonAge2.ModScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\DragonAge2.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Fallout3.CSharpScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Fallout3.dll
Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory
Checking: Fallout3.XmlScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: FalloutNV.CSharpScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: FalloutNV.dll
Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory
Checking: FalloutNV.XmlScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: GamebryoBase.dll
Checking: Grimrock.dll
Initializing: Nexus.Client.Games.Grimrock.GrimrockGameModeFactory
Checking: Grimrock.ModScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Grimrock.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Morrowind.dll
Initializing: Nexus.Client.Games.Morrowind.MorrowindGameModeFactory
Checking: Morrowind.ModScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Morrowind.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Oblivion.dll
Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory
Checking: Oblivion.ModScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Oblivion.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Skyrim.CSharpScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Skyrim.dll
Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory
Checking: Skyrim.XmlScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: Starbound.dll
Initializing: Nexus.Client.Games.Starbound.StarboundGameModeFactory
Checking: Starbound.ModScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Starbound.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: StateOfDecay.dll
Initializing: Nexus.Client.Games.StateOfDecay.StateOfDecayGameModeFactory
Checking: StateOfDecay.ModScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\StateOfDecay.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: TESO.dll
Initializing: Nexus.Client.Games.TESO.TESOGameModeFactory
Checking: WarThunder.dll
Initializing: Nexus.Client.Games.WarThunder.WarThunderGameModeFactory
Checking: Witcher2.dll
Initializing: Nexus.Client.Games.Witcher2.Witcher2GameModeFactory
Checking: Witcher2.ModScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Witcher2.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: WorldOfTanks.dll
Initializing: Nexus.Client.Games.WorldOfTanks.WoTGameModeFactory
Checking: WorldOfTanks.ModScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\WorldOfTanks.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
Checking: XRebirth.dll
Initializing: Nexus.Client.Games.XRebirth.XRebirthGameModeFactory
Loading Game Mode Factories for Installed Games...
Loading Oblivion: Supported
Loading Morrowind: Supported
Loading Skyrim: Supported
Determining Game Mode: (From Selection Form) Oblivion
Game Mode Factory Selected: Oblivion (Oblivion)
Creating Game Mode mutex (Attempt: 0)
Game Mode Built: Oblivion (Oblivion)
Installation Path: c:\program files (x86)\steam\steamapps\common\Oblivion
Install Info Path: c:\Games\Nexus Mod Manager\Oblivion\Install Info
Mod Path:
Mod Cache Path:
Mod Download Cache:
Overwrite Path: c:\Games\Nexus Mod Manager\Oblivion\Install Info\overwrites
Scanning for read-only files...
Initializing Mod Repository...
Tracing an Unhandled Exception:
Running Threads (1)
3 ()
Aborted
Exception:
Message:
Value cannot be null.
Parameter name: path
Full Trace:
System.ArgumentNullException: Value cannot be null.
Parameter name: path
at System.IO.Directory.GetFiles(String path)
at Nexus.Client.Mods.NexusModCacheManager.CheckModCache()
at Nexus.Client.ApplicationInitializer.InitializeServices(IGameMode p_gmdGameMode, IModRepository p_mrpModRepository, NexusFileUtil p_nfuFileUtility, SynchronizationContext p_scxUIContext, ViewMessage& p_vwmErrorMessage)
at Nexus.Client.ApplicationInitializer.DoApplicationInitialize(IGameModeFactory p_gmfGameModeFactory, SynchronizationContext p_scxUIContext, ViewMessage& p_vwmErrorMessage)
at Nexus.Client.ApplicationInitializer.DoWork(Object[] p_objArgs)
at Nexus.Client.ThreadedBackgroundTask.RunThreadedWork(Object p_objArgs)
at Nexus.Client.Util.Threading.TrackedThread.RunParameterizedThread(Object p_objParam)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart(Object obj)
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