vpontin Posted June 25, 2018 Share Posted June 25, 2018 Well, i'm trying to edit some mods using GECK, but i cant simply make it render anything, from maps to character heads, everytime it falls with this error: File: c:\_Fallout3\Platforms\Common\Code\BSShader\BSShaderManager.cpp Line: 1996I tried both pure geck 1.5 and Geck powerup, both fails equally.According to some answers i found here and on Reddit it can be caused by having a laptop with a dedicated video card. In fact i have, but its a Radeon, and the only guides for potentially fix that are for Nvidia-based cards. I've tried poking around geckcustom.ini, setting bUse Shaders to 0 makes this error appear right at startup, while on 1 (default) at least i can edit other aspects without previewing nothing. Also i have Windows 10 1803, tried several compatibility methods, always fail.So, how can i fix that? Link to comment Share on other sites More sharing options...
Mktavish Posted June 25, 2018 Share Posted June 25, 2018 Make the geck use 4 gb instead of 2 gb might help. This will do it https://download.cnet.com/CFF-Explorer/3000-2383_4-10431156.html But there are other methods. Link to comment Share on other sites More sharing options...
vpontin Posted June 25, 2018 Author Share Posted June 25, 2018 (edited) I did the patch but i still get the same crash. Oddly, the New Vegas GECK runs fine without any modification. But i dont know if i can replace at least the executable for the one of this version Forget, putting NV Geck in place and trying to edit a esp makes it unloadable in FO3. Edited June 29, 2018 by vpontin Link to comment Share on other sites More sharing options...
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