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GECK rendering error


vpontin

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Well, i'm trying to edit some mods using GECK, but i cant simply make it render anything, from maps to character heads, everytime it falls with this error:

File: c:\_Fallout3\Platforms\Common\Code\BSShader\BSShaderManager.cpp
Line: 1996

I tried both pure geck 1.5 and Geck powerup, both fails equally.

According to some answers i found here and on Reddit it can be caused by having a laptop with a dedicated video card. In fact i have, but its a Radeon, and the only guides for potentially fix that are for Nvidia-based cards.

 

I've tried poking around geckcustom.ini, setting bUse Shaders to 0 makes this error appear right at startup, while on 1 (default) at least i can edit other aspects without previewing nothing.

 

Also i have Windows 10 1803, tried several compatibility methods, always fail.

So, how can i fix that?

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I did the patch but i still get the same crash.

 

Oddly, the New Vegas GECK runs fine without any modification. But i dont know if i can replace at least the executable for the one of this version Forget, putting NV Geck in place and trying to edit a esp makes it unloadable in FO3.

Edited by vpontin
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