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Posted

I am trying to learn what SkyRealism did in Oldrim to give a shine for certain weapons and armors. I know we need a cube map, and to adjust certain values within the NIF files of the items. Googling without a lot of good results.

Can someone help point out the proper resources? I want to know how to make it look like mirror shine. It doesn't mean this is my final intention, but I would love to know the max and min, then I can find a value in between that works best. I tried to do the same thing in FO4 but failed. No documentation :(

Posted

Oh nice. More extensive than I expect. I thought the shine level is a value within NIF. For FO4 it is. It would range from matte to mirror like (without being able to see yourself in it though).

I am going to be able to play with it when I have time. Probably tonight.

Posted (edited)

Cool. Hit me up if you have questions. I haven't done any modding for Fallout yet. I'll need another hard drive if I want to get into that. I'm a bit of an asset hoarder and have like 500gb of mods and other assets for Skyrim.

 

One more thing. Use Environment Map Scale to get the shine. A setting of 1 will usually do it. A lot of that depends on how "white/black" the mask is. Then use Specular Strength/colour to get the glare or highlights. You'll see what I mean.

Edited by TheWilloughbian
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