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Run SKSE using Mod Organizer2


oknmj101

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Thanks to Google, I wrote with the help of translator. I hope you can understand.


I'm using Skyrim Special Edition.


My problem is, "Run SKSE using Mod organizer2."


This is why I took SKSE as SE version and unzipped it to the skyrim SE folder. Then run skyrim by registering it as an executable file in Mod organizer2.


Just like everyone else, I followed the way of installing SKSE for SE on YouTube.



Both Mod organizer2 and SKSE64_loader have been run with administrator privileges.



But there is a problem in the game.


When I start, I get a neighing horse sound (like garbage), I am the driver of the prisoner cart, and helgen does not open the door.


The odd thing is that when I run SKSE without Mod organizer, the game works well.

But it does not use any other mods.


Running SKSE directly, I went into helgen and made a save before setting up the character, and when I played the game by running SKSE as a Mod organizer, people are stiff, well talked, and not moving. In other words, the game is not running.


I do not know why. I do not apply any Mod and just run SKSE in the Mod organizer.


If you have ever experienced something like me, or if you know about this phenomenon, you can make someone peaceful with little help.


I'm just about to give up now, but I find that there is a community like this, I hope and ask questions.


RAM: 16GB

CPU: i5-6300HQ, 2.30HGz

GPU: Geforce GTX 960M

Storage: very enough

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You shouldn't run MO2 with administrator privileges (it not recommended, don't know the exact specific but this is based off my personal experiences, things don't execute properly).

 

Check that your SKSE is installed properly (ie the correct SKSE version). it may also be the rare occurrence of your computer not registering the data path correctly (happened to me once), if that is the case the easiest way to fix I found I detailed here (in the post SSEedit didn't work for me, but I think it applies to just about anything other).

 

Hope you get your issues resolved, GL.

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I really think there is some other mod at play here. SKSE64 by itself should NOT interfere with the intro.

Here is how I approach SKSE:

 

- Install SKSE launcher on Skyrim folder.

- Create an empty mod, rename it "SKSE Script" and put all content of SKSE that is supposed to go into Data folder into this mod, activate the mod.

When you get in game, right at the main menu, go into console and type GetSKSEVersion. It should give you a proper version. For Skyrim SE, you should get Current SE build 2.0.7 (runtime 1.5.39).

Edited by tomomi1922
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