Jinxxed0 Posted May 18, 2012 Share Posted May 18, 2012 Is there a mod out there that makes it so when you kill one (or two) of the people, you can let the remaining ones free? I'm sure I'm not the only one who plays a "good" guy assassin and doesn't want to kill the mother nor just let her sit there on her knees rotting away forever.I've even tried killing and reviving her via the console, but she just runs away and eventually comes back to the shack in the same position. I've tried searching everywhere but had no luck. If someone did make this mod theres no telling what it'd be called because like to give their mods weird names sometimes. Link to comment Share on other sites More sharing options...
Alduin768 Posted May 19, 2012 Share Posted May 19, 2012 Do they really sit there FOREVER? I'm sure they'll leave eventually :confused: Link to comment Share on other sites More sharing options...
JohnDopey Posted May 19, 2012 Share Posted May 19, 2012 Do they really sit there FOREVER? I'm sure they'll leave eventually :confused: Yes, they do sit there forever. I decided to put them out of their misery. Link to comment Share on other sites More sharing options...
Jinxxed0 Posted May 20, 2012 Author Share Posted May 20, 2012 Yeah. They just stay forever. Even if you kill them, their bodies stay forever. They should at least vanish from the game or something. Link to comment Share on other sites More sharing options...
Heartcloud Posted May 20, 2012 Share Posted May 20, 2012 It's one of those things that Skyrim programmers "forgot" to continue. They assume you kill one and never enter the shack again. Actually if you notice, they're not wearing any binds. Why're they kneeling and cuffed in the first place? Link to comment Share on other sites More sharing options...
dfac364 Posted May 22, 2012 Share Posted May 22, 2012 (edited) i doubt anyone would post a mod like that unless it was apart of a package because thats a little simple, if it really bothers you than you could always fix it relatively easily in the creation kit, they probably have a sit AI Package so you could put in a travel package that runs after that stage in the quest and a sandbox for where ever you want them to travel, or since you would already have to find the quest you could just go to a later stage and put in a one line disable alias script fragment Edited May 22, 2012 by dfac364 Link to comment Share on other sites More sharing options...
billyro Posted May 22, 2012 Share Posted May 22, 2012 Bethesda assumes that everyone wants to kill, not let live. Link to comment Share on other sites More sharing options...
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