sydneyroo Posted May 19, 2012 Share Posted May 19, 2012 Hello, everyone. Pleased to make my first post in the modding section of Fallout. I've recently run into a problem of sorts when trying to create a perk in G.E.C.K. In a nutshell: Is there any way to add GMST(gamesettings) option to a perk? I want one feature of GMST but only when a perk/trait is active. Looking forward to the answers,SydneyRoo Link to comment Share on other sites More sharing options...
vforvic Posted May 20, 2012 Share Posted May 20, 2012 It sounds to me like you will have to do some scripting to get that done...if it can be done. I have done something similar with a Perk I made for my mod, but I did not use GMST stuff. Let me give you, and any others that read this post, a piece of advice for posting in the modding Forums. Generally you shouldn't ask in a nutshell type questions. :) Modders are busy beyond belief most of the time and just skim the forums. Unless someone reads your post that has a specific answer to your specific question you won't get any help with your problem. You might think well that's OK and expected if someone can't answer my question, but here's the thing about it. The GECK has multiple ways to accomplish the same thingin-gameme. If you are more broad in your question then you might find that someone else has an idea to do what you want to accomplish, but perhaps in another way. I hope you don't think I am trying to be insulting in any way because I am not. I just want to help you get your questions answered now and in the future. All that being said, what are you trying accomplish? I know you can change GMST with SetGameSetting, but from my Oblivion days I remember that command can have some drawbacks and issues depending on how its used. Link to comment Share on other sites More sharing options...
sydneyroo Posted May 20, 2012 Author Share Posted May 20, 2012 (edited) I don't feel insulted in any way, not at all. It's because I realize modders are quite busy I decided to ask in a nutshell question. Perhaps I was wrong. Thank you for your answer, vforvic. What I am trying to do is create a trait that would double the skill increase rate. iSkillPointsTagSkillMult to be specific. I tried to tinker with "Generic" in the "Quest" (Actor Data) section of GECK. I added a new stage and typed in the Result Script: ; triggered by xyz rank 1SetGS iSkillPointsTagSkillMult to 2 But that doesn't seem to work. Hence my question. Hope I made myself clear this time :) EDIT: Oh, and I'm trying to do this without having to use NVSE. Edited May 20, 2012 by sydneyroo Link to comment Share on other sites More sharing options...
MichikoUnknownFox Posted May 20, 2012 Share Posted May 20, 2012 It looks like you have a syntax error there. SetGS <setting> <value> should not have a "to" between <setting> and <value>. Could explain why it isn't working. Link to comment Share on other sites More sharing options...
sydneyroo Posted May 20, 2012 Author Share Posted May 20, 2012 I tried to remove "to" as per your instructions, HosokawaTakuya. Unfortunately, it didn't resolve my issue. I checked and rechecked that I have correct quest stage set in the Entry Point but I seem to have exhausted my GECK capabilities. Link to comment Share on other sites More sharing options...
vforvic Posted May 21, 2012 Share Posted May 21, 2012 So it sounds like your trying to make your Tag Skills bump up 2 points for every 1 you put towards them on leveling. I believe that "SetGS iSkillPointsTagSkillMult" will not work in Scripts in FO3. I have been trying to think of another way to get the same effect, but so far I can't think of a way. Link to comment Share on other sites More sharing options...
sydneyroo Posted May 21, 2012 Author Share Posted May 21, 2012 (edited) I fill so stupid right now. I meant to post this topic in the New Vegas section. Please, excuse my tardiness. EDIT: Still could anyone help? Edited May 22, 2012 by sydneyroo Link to comment Share on other sites More sharing options...
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