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Morrowind Acoustic Overhaul


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I had to disable Morrowind Script Extender inside MGEXE and use the MAOscriptextender.ese to avoid a crash loading the game. I still get three errors but it runs.

 

XE_WeatherApply runfunction index greater than function count

AO_MWSE_SetGender ""

AO_Music_Global ""

 

Same function error on each. Can I clean those up somehow? I haven't used the construction set at all, no experience with it. Thanks!

 

http://download.fliggerty.com/download--1045

 

This mod is created by PeterBitt & Logitech.

Edited by Bob69Joe
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You're getting those errors as you're not using MWSE

 

Could you post your mod list (bottom of morrowind.ini, same directory as morrowind.exe) and the complete contents of your warnings.txt (same directory) after replicating the initial crash? I.e. with MWSE enabled.

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Script XE_WeatherApply
Trying to RunFunction index greater than function count
The script will not run anymore.
Script AO_MWSE_SetGender
Trying to RunFunction index greater than function count
The script will not run anymore.
Script AO_Music_Global
Trying to RunFunction index greater than function count
The script will not run anymore.
Texture "Textures\_land_default.tga" count 3.
Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.

[Game Files]
GameFile0=Bloodmoon.esm
GameFile1=MAO.esm
GameFile2=Morrowind Patch v1.6.3.esm
GameFile3=Morrowind Patch v1.6.6_beta.esm
GameFile4=Morrowind.esm
GameFile5=Tribunal.esm
GameFile6=adamantiumarmor.esp
GameFile7=AreaEffectArrows.esp
GameFile8=bcsounds.esp
GameFile9=EBQ_Artifact.esp
GameFile10=entertainers.esp
GameFile11=LeFemmArmor.esp
GameFile12=llm-easy.esp
GameFile13=MAO_BCsounds.esp
GameFile14=MAO_Firemoth.esp
GameFile15=master_index.esp
GameFile16=Siege at Firemoth.esp
GameFile17=XE Sky Variations.esp

I have to set MWSE disabled in MGEXE or I get a CTD just as the loader screen reaches the end and some sounds play, but crashes before anything else. The CTD doesn't produce a Warnings text. I found I don't need the maomwse plugin, contrary to my first post. Thanks for checking it out.

 

Tried playing a bit, and new errors come up on load. Straight from Warnings:

AO_MWSE_DummyDel AO_MWSE_GetRef (both the same function error as others) Textures "Textures\Tx_AI_mudflats_01.tga" count 3

 

I also can not exit the inventory where the errora displays on loading. I was able to in Bitter Coast area, but I made my way to Vivec to check out the sunrise, and reloaded after saving.

Edited by Bob69Joe
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The error messages "runfunction index greater than function count" means the plugin contains a scripting function not known to the game. People can get that trying to run mods with the script functions added by Tribunal or Bloodmoon if they don't have those expansions.

 

The most common cause these days is trying to run a MWSE mod without MWSE.

 

These require MWSE:

GameFile1=MAO.esm

GameFile17=XE Sky Variations.esp

 

So you can't run MAO without MWSE.

 

Try with just this:

GameFile3=Morrowind Patch v1.6.6_beta.esm

 

And not this:

GameFile2=Morrowind Patch v1.6.3.esm

 

They're the same mod, maybe your crash on load was caused by running both of those.

 

Not sure on your load order but the two MAO addons need to load after Siege at Firemoth and Bitter Coast Sounds, as appropriate. IIRC load order will be shown in the Data Files dialog available when you first start the game.

 

Give mlox a go to set your load order.

Edited by Dragon32
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