Bob69Joe Posted July 6, 2018 Share Posted July 6, 2018 (edited) I had to disable Morrowind Script Extender inside MGEXE and use the MAOscriptextender.ese to avoid a crash loading the game. I still get three errors but it runs. XE_WeatherApply runfunction index greater than function countAO_MWSE_SetGender ""AO_Music_Global "" Same function error on each. Can I clean those up somehow? I haven't used the construction set at all, no experience with it. Thanks! http://download.fliggerty.com/download--1045 This mod is created by PeterBitt & Logitech. Edited July 6, 2018 by Bob69Joe Link to comment Share on other sites More sharing options...
Dragon32 Posted July 8, 2018 Share Posted July 8, 2018 You're getting those errors as you're not using MWSE Could you post your mod list (bottom of morrowind.ini, same directory as morrowind.exe) and the complete contents of your warnings.txt (same directory) after replicating the initial crash? I.e. with MWSE enabled. Link to comment Share on other sites More sharing options...
Bob69Joe Posted July 9, 2018 Author Share Posted July 9, 2018 (edited) Script XE_WeatherApply Trying to RunFunction index greater than function count The script will not run anymore. Script AO_MWSE_SetGender Trying to RunFunction index greater than function count The script will not run anymore. Script AO_Music_Global Trying to RunFunction index greater than function count The script will not run anymore. Texture "Textures\_land_default.tga" count 3. Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2. [Game Files] GameFile0=Bloodmoon.esm GameFile1=MAO.esm GameFile2=Morrowind Patch v1.6.3.esm GameFile3=Morrowind Patch v1.6.6_beta.esm GameFile4=Morrowind.esm GameFile5=Tribunal.esm GameFile6=adamantiumarmor.esp GameFile7=AreaEffectArrows.esp GameFile8=bcsounds.esp GameFile9=EBQ_Artifact.esp GameFile10=entertainers.esp GameFile11=LeFemmArmor.esp GameFile12=llm-easy.esp GameFile13=MAO_BCsounds.esp GameFile14=MAO_Firemoth.esp GameFile15=master_index.esp GameFile16=Siege at Firemoth.esp GameFile17=XE Sky Variations.esp I have to set MWSE disabled in MGEXE or I get a CTD just as the loader screen reaches the end and some sounds play, but crashes before anything else. The CTD doesn't produce a Warnings text. I found I don't need the maomwse plugin, contrary to my first post. Thanks for checking it out. Tried playing a bit, and new errors come up on load. Straight from Warnings:AO_MWSE_DummyDel AO_MWSE_GetRef (both the same function error as others) Textures "Textures\Tx_AI_mudflats_01.tga" count 3 I also can not exit the inventory where the errora displays on loading. I was able to in Bitter Coast area, but I made my way to Vivec to check out the sunrise, and reloaded after saving. Edited July 9, 2018 by Bob69Joe Link to comment Share on other sites More sharing options...
Dragon32 Posted July 10, 2018 Share Posted July 10, 2018 (edited) The error messages "runfunction index greater than function count" means the plugin contains a scripting function not known to the game. People can get that trying to run mods with the script functions added by Tribunal or Bloodmoon if they don't have those expansions. The most common cause these days is trying to run a MWSE mod without MWSE. These require MWSE: GameFile1=MAO.esm GameFile17=XE Sky Variations.esp So you can't run MAO without MWSE. Try with just this: GameFile3=Morrowind Patch v1.6.6_beta.esm And not this: GameFile2=Morrowind Patch v1.6.3.esm They're the same mod, maybe your crash on load was caused by running both of those. Not sure on your load order but the two MAO addons need to load after Siege at Firemoth and Bitter Coast Sounds, as appropriate. IIRC load order will be shown in the Data Files dialog available when you first start the game. Give mlox a go to set your load order. Edited July 10, 2018 by Dragon32 Link to comment Share on other sites More sharing options...
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