MaximusHackimus Posted July 6, 2018 Share Posted July 6, 2018 (edited) Ever since I started the playthrough my game would crash constantly sometimes within 5 minutes of starting the game to an hour. It's really bugging me and I've tried a lot to fix. Mod Load Order_______________ 00 Oblivion.esm01 DLCShiveringIsles.esp02 Knights.esp03 Unofficial Oblivion Patch.esp04 Unofficial Shivering Isles Patch.esp05 OblivionReloaded.esp06 UOP Vampire Aging & Face Fix.esp07 Oblivion Citadel Door Fix.esp08 Oblivion Character Overhaul.esp09 MidasSpells.esp0A Enhanced Water v2.0 HD.esp0B Better Dungeons.esp0C Grass Overhaul.esp0D moremerchantmoneyv1.1.esp0E No psychic guards harder v1.2.esp0F No psychic guards v1.2.esp I've also got the Qarls texture pack and Darnified UI installed Edited July 6, 2018 by MaximusHackimus Link to comment Share on other sites More sharing options...
HadToRegister Posted July 6, 2018 Share Posted July 6, 2018 Grass Overhaul, did you make a bashed patch and import it then deactivate the esp?It's how you're supposed to use the modFrom the mod pageNewbie mod user here. In Wyre bash Grass Overhaul in highlighted in red and says mod should be imported and deactivated. The only thing I've seen online is people saying to deactivate the esp. I don't want to do that. Does anyone know how to fix this? ------You should rebuild your bashed patch (and let it deactivate the mod for you) Link to comment Share on other sites More sharing options...
HadToRegister Posted July 6, 2018 Share Posted July 6, 2018 Alsothese updated files here cause my game to crash. Tried many solutions suggested, none of them worked. Can someone please point me to that older version of Grass Overhaul? ----- Wyre bash is recognizing landscape edits made in the mod, and therefore is saying that you can merge it into your bashpatch and then can deactivate the esp to avoid conflicts with other mods that alter the same cells. And then that other mod would be added to bashpatch and given presidense over grass overhaul, avoiding terrain tearing. Without the tags, wyre bash wouldn't know what to do with it. So, apparently the grass mod needs to be merged into the bashed patch and deactivated in order to workIf you're not using WryeBash, you should try another grass mod. Link to comment Share on other sites More sharing options...
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