Hosseldon Posted July 8, 2018 Share Posted July 8, 2018 (edited) I'd like to use something like Armorsmith Extended that makes the armor pieces wearable on outfits. But AE doesn't even try to change the models to fit said outfits, causing massive clipping problems. Are there any mods that make the armor pieces fit on outfits?If not, are there ways to make this myself without importing every single armor piece mesh of the game into a 3d modeling program? Edited July 8, 2018 by Hosseldon Link to comment Share on other sites More sharing options...
mac2636 Posted July 8, 2018 Share Posted July 8, 2018 I'd like to use something like Armorsmith Extended that makes the armor pieces wearable on outfits. But AE doesn't even try to change the models to fit said outfits, causing massive clipping problems. Are there any mods that make the armor pieces fit on outfits?If not, are there ways to make this myself without importing every single armor piece mesh of the game into a 3d modeling program?You would need to use Bodyslide and Outfit Studio. Link to comment Share on other sites More sharing options...
Hosseldon Posted July 8, 2018 Author Share Posted July 8, 2018 You would need to use Bodyslide and Outfit Studio. Yes, I guess that answers my poorly written question. I was thinking about underarmor scaling and .sclp files. Creating a variant of every armor piece in the game for every outfit using Outfit Studio it's pretty much impossibile. There are more or less 80 unique outfits in the game and 12 armor sets with male/female variants, and stuff like "spiked leather". That's literally thousands of models. So, I was think that maybe there could be a way to use the vanilla system of scaling armor around underarmor. That could still be a lot of work, I don't know, but it sound possibile at least. Link to comment Share on other sites More sharing options...
mac2636 Posted July 8, 2018 Share Posted July 8, 2018 You would need to use Bodyslide and Outfit Studio. Yes, I guess that answers my poorly written question. I was thinking about underarmor scaling and .sclp files. Creating a variant of every armor piece in the game for every outfit using Outfit Studio it's pretty much impossibile. There are more or less 80 unique outfits in the game and 12 armor sets with male/female variants, and stuff like "spiked leather". That's literally thousands of models. So, I was think that maybe there could be a way to use the vanilla system of scaling armor around underarmor. That could still be a lot of work, I don't know, but it sound possibile at least. Unfortunately, none that I know of that could handle layers of clothing. Now you understand why Gambit and other mod authors don't usually spend a lot of time on eliminating clipping from layered outfits and armor. Link to comment Share on other sites More sharing options...
Recommended Posts