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Posted (edited)

Hi guys.I have a problem, i dont know how to add new armor to the game.Every time i try to take it it is like statue (just standing there),so does someone knows how to help me plss?Some tutorial will be helpful :D :thumbsup:

 

PS:.............head slot item.............

Edited by Mareca
Posted

We'll need more information...

 


  1.  
  2. So, you already have an armour mesh that you made or obtained somewhere is that right?
  3. Can you confirm that the mesh was created as armour and not something else?
  4. In the CS, did you add the mesh to the Items > Armor category?
  5. Has an armor slot (such as Head or UpperBody) been selected?
  6. Can you confirm that the armour shows up in-game, but does nothing when you click on it?

 

These will let us know where to start troubleshooting.

Posted (edited)
  On 5/22/2012 at 10:33 AM, Lanceor said:

We'll need more information...

 


  1.  
  2. So, you already have an armour mesh that you made or obtained somewhere is that right?
  3. Can you confirm that the mesh was created as armour and not something else?
  4. In the CS, did you add the mesh to the Items > Armor category?
  5. Has an armor slot (such as Head or UpperBody) been selected?
  6. Can you confirm that the armour shows up in-game, but does nothing when you click on it?

 

These will let us know where to start troubleshooting.

 

 

Ok. 1.Helmet mesh is created by my friend (he only did it in Blender) and gave it to me.

3.Yes.I did that.

4.Yes i selected head and hair

5.Armor shows up in the game but i cant get it.

And 2. Idk....... Someone told me that i need to take BSA unpacker (i think that is called)and find daedrichelmetGO and add that in nifscope and replace with my helmet.Is that right?

Edited by Mareca
Posted

If you want your item to replace a vanilla item in the game you'll need two things. First you need the exact path used inside the vanilla BSA file that includes the vanilla object you want to replace. I use the BSA Browser utility in Oblivion Mod Manager myself (Utilities button and then BSA Browser). For your daedric helmet you'd open 'Oblivion - meshes.bsa', sort by folder and scroll down to 'meshes\armor\daedric'. You'll see that there are two valid file paths ... 'meshes\armor\daedric\f\helmet.nif' and 'meshes\armor\daedric\m\helmet.nif' (one for male helmets and one for female ... some items may only have a single universal gendered nif). To replace the vanilla daedric helmet your file must be named helmet.nif and it's location in the game folders must be 'Oblivion\Data\meshes\armor\daedric\m\helmet.nif' and/or 'Oblivion\Data\meshes\armor\daedric\f\helmet.nif' (depending on if you're replacing both male and female helmets or just one gender).

 

Now if you don't want to replace the vanilla daedric helmet you'll need to make your own unique file path ... e.g. Oblivion\Data\meshes\armor\MyDaedricStuff\f\helmet.nif and then make sure you create a new item in the Construction Set and point to the new file (and you'll be creating an esp to put the new item in the game).

 

For a replacer to work the second part of the puzzle is archive invalidation (a method of telling the game to use newer assets if they are named the same and located in the same relative game path). Easiest way to do that is again using OBMM and from the Utilities button select Archive Invalidation. Select the BSA Redirection option and leave all other items at their default. Note that OBMM doesn't have a save button ... it saves the changes only when you close the program.

Posted
Ok! Thanks man! Aloooot! I will do this later.And i will tell you if there is some problem.Ok?
Posted (edited)
And one more guys.It is invinsible in CS and in Game.help?No crashes. Edited by Mareca
Posted (edited)

I have a text file I call 'Drakes tips' where I keep track of posts DrakeThe Dragon has posted on various questions dealing with things I haven't learned yet ... turn the posts into a Question/Answer format. This is a lengthy one so I'll put it in spoilers (and I do hope you don't mind me reposting Drake):

 

 

  Reveal hidden contents

 

 

If that doesn't help perhaps Drake will suggest other possibilities.

Edited by Striker879
Posted
ok this is helpful ! But i dont wanna to create whole armor just helm.But i will try now like he said DrakeTheDragon load skeleton mesh and add that item there.Will that work?
Posted
The only other thing that comes to mind is something like missing normal file. I don't know much about it but I do know that the normal needs to be the same base name and then an underscore and letter n. The game is also very picky about having other underscores in the name. If the helmet texture file is named MyHelmet.dds then make sure the normal is called MyHelmet_n.dds. If the helmet texture is named something like MyHelmet_r.dds (perhaps because it's red) then the normal would be called MyHelmet_r_n.dds which would not work.
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