Jump to content

Help with new Oblivion Creature


Ahtam

Recommended Posts

in 3ds max 2010 created a monster, with its skeleton, the bones of the same name with the name of the game of bones, but I can not export it, or rather I do not see the model in the Construction set, who knows help me.

P.S.

Sorry for my English

Edited by Ahtam
Link to comment
Share on other sites

in 3ds max 2010 created a monster, with its skeleton, the bones of the same name with the name of the game of bones, but I can not export it, or rather I do not see the model in the Construction set, who knows help me.

P.S.

Sorry for my English

 

I believe you have to use an existing Oblivion skeleton in order to make it work properly. Someone correct me if that's not accurate please.

Link to comment
Share on other sites

Exporter dialog settings?

 

I know you aren't trying to export the skeleton to it's own file, but I know that if you did, the niftools exporter would not be able to export biped. It will only recognise bones. So perhaps it is that.. but if you say you skinned to the existing Ob skeleton.. then it's obviously something else.

Link to comment
Share on other sites

Exporter dialog settings?

 

I know you aren't trying to export the skeleton to it's own file, but I know that if you did, the niftools exporter would not be able to export biped. It will only recognise bones. So perhaps it is that.. but if you say you skinned to the existing Ob skeleton.. then it's obviously something else.

I tried to export to its skeleton and the skeleton oblivion rather exported a skeleton separately, as necessary, configure the exporter's

Скелет - Skeleton

Меш - Mesh

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...