jbenmorg Posted July 13, 2018 Share Posted July 13, 2018 Hi All, new modder here. I've been putting together a few dungeons and have noticed that the WallFronts (i.e. NorRmSmWallFront) leave massive gaps in the ceiling even though I'm placing them correctly, which is perpendicular to a WallSide (i.e. NorRmSmWallSide). To quote the creationkit.com, "Some kits have a "flow", which means that pieces have to be configured in a specific way for aesthetic reasons. For example, in this kit, walls are either "side" or "front" types. The two walls you've placed are side walls, as denoted in the name of the piece. Any perpendicular walls must therefore be of the front type. In this case, it's because of ceiling details that flow the length of the room, and using the pieces incorrectly can create large gaps in the ceiling." No matter what permutation of box room I create, WallFront will always create ceiling gaps even when they are the perpendicular wall to a WallSide. Maybe someone could explain in a little more detail if there are intricacies to this I'm not seeing because I've been racking my brain for about 2 hours trying to make a room the way they are supposed to be made, but so far the only way I can make a room with no ceiling holes is by using WallSides for all 4 walls of the room. Many thanks in advanced. Link to comment Share on other sites More sharing options...
greyday01 Posted July 15, 2018 Share Posted July 15, 2018 when you drag a wall into the rendor window, with snap to grid and angle on, do not rotate the piece just keep it in the same orientation it is originally. The same with mid pieces, don't rotate them. Also check the pieces by double clicking them to see if their X,Y,Z coordinates are multiples of 64. Even with snap to grid on I've had pieces end up off grid slightly and need editing to proper alignment. Some kits like caves have 4 different side, door and corner pieces and each has a specific orientation that can't be changed. If necessary after making a room that fits together the whole room can be moved in one piece if you need something off kilter from the rest of the dungeon, but while building it it's easiest to use the orientation it has built in. Link to comment Share on other sites More sharing options...
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